Interview with André Kutscherauer
Q. Hello Andre, you don’t need any introduction but still could you tell us a bit about yourself and what first got you started in 3D?
My name is André Kutscherauer. I’m 25 years old and born in East Germany.
I think my 3d background goes back till I was 12 years old. A long time ago I have seen my first 3d animated short movie (with some kind of a lucky train with an animated face). This short film must have impressed me so much, that I decided to learn this technology.
Q. How long have you been in CG and what is your current job?
It began with a program called “Raytrace Pro” for DOS on my fathers 386er with 33 MHz back in 1994. After my a-level on an art high school I’ve absolved a training as media designer a/v and went 300km across Germany to Nuremburg. Within this training I get experience with Cinema 4D and animation. In this time I made a lot of logo animations and simple character animations. I always learned 3dsmax parallel to cinema 4d. (I knew 3d studio since version 2 for dos) After this training I got a job in a photo studio another more 150km of distance to my origin. Within working in this photo studio I learned a lot about light. I read a lot of photo books to get better understanding for the reality of light. Now I’m doing 3d visualizations of design pieces. I was the only 3d artist for a along time here, but I had three photographers around me. They are the hardest censors that a 3d artist could possibly have! My current job gives me incredible possibilities to learn a lot about light because I have the “reality of light” right here in our real photo studio.
Q. If you could invent your dream job, where would you work & what would be your job title?
My dream job would be 2 sided: On the one hand I would like to work as a kind of aesthetical “adviser”. I like to design pictures with words, not with clicks. I like to think about the meaning and surrounding from scenes and to create images that just fit the story and meaning. Light and Composition would be my main themes. On the other hand I would like work partly in a “Research and Development” Department. I like to create new workflows and to solve technical workflow problems of certain projects. Because I worked a long time alone I found a lot of new techniques to compensate my “one-man-power” with optimized workflows. A job likes this, where I could work to 70 % aesthetical and for 30% in an R&D Department in a studio environment I would call my “Dream job” because that would encourage my strengths perfectly.
Q. What software program(s) do you use for your CG and why?
I work mainly with 3dsmax. I’m doing this because it covers nearly everything I need to create my pictures or design visualizations. Since the inclusion of mental ray the picture quality is just perfect. Of course nurbs modeling is something you should do somewhere else and so I use Rhino to compensate this deficiency of 3dsmax. Photoshop, of course, is absolutely important at the end of the deadline. The possibilities with this program are just overwhelming.
Q. Tell us what inspires you to create sequel of your artwork Self Illumination and you are thinking of creating a third part of this?
The initial comes from the 3d world magazine. They asked me to create a front page cover and about a tutorial with the Self illumination content. So I thought that this would be a perfect point in time to create the second self illumination picture. Personally I’m not really a fan of continuations and currently there are no plans to create a third part of it. I like to realize my other ideas first. But I don’t would exclude it…
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