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Interview with David Lesperance


Q. Are first steps in game industry hard?

Very, I was told I wasn't good enough and I should stop trying. My earlier work got laughed at even. It's kind of strange how it works out. I would recommend to anyone wanting to work in this field is to work hard and be a cool person. Everything changes what is good today is tomorrows junk. You can't give up and when you get the job you need to work hard. Understanding the big picture is something that very few artists get. You need to know where you fit in the pie and how your work is used towards the big goal. In the games and film its shipping and making it great. Anything from over work to under work is bad. You are always trying to come in the middle. If you can make your time, budget, and quality levels meet the need of the end goal and nail it you're going to fine.

Q. What are the best and worst parts of your job?

I love what I do I like making art and dealing with tech. Honestly I would say the worst part is being human and getting tired. Everyone gets worn out if I could avoid that and make sure I have life outside of work I'm pretty much happy all around.


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Q. Which software are you having in your arsenal and why you prefer to use them?

Honestly I use a lot of them, Max, Maya, Softimage, ZBrush Photoshop etc. Anything that will help gets the job done fast and effective.

Q. You think that it's hard to find a job in the industry as an Environment Artist?

I think it takes a lot of work like anything that is worth doing. But growing as an artist is just as if not more important than getting the job. It's hard from the stand point of correct workflow when trying to find good talent good art is one thing but effective art is a whole other skill that takes years to even start to understand. I'll let you know when it starts for me.

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