||Interview with Hasan Bajramovic
3D Artist from Bosnia and Herzegovina specialize in character modeling, sculpting and Texturing for games...
||Interview with Sami Group Studio
Sami Group Studio established in 2008, providing services in 3d modeling, 2D illustration, icons building...
||Interview with Jose Alves da Silva
Self Taught freelance 3D character artist from Portugal which develop their 3d skills 20 years ago.
||Interview with Dani Garcia
31 years old artist from Barcelona which having more than 10 years of expereince sometimes as a freelance...
||Interview with Rishi Raj
Interview with Indian artist which got the animation training in Vancouver and graduated the animation course...
||Interview with Jeremie Passerin
Jeremie Passerin currently working at Blur Studio in Venice, California. he is supervising the Rigging Department
||Interview with Isis Sousa
27 years old brazilian artist, all learning has been through trial and error and doing digital illustration
||Interview with Tomasz Strzalkowski
Tomasz working as an art director for Flying Wild Hog. In the past, he worked as a senior 3d Artist...
||Interview with Zynga (Farmville 2)
The behind-the-scenes video details how the Zynga team easily modeled, animated and rigged 3D characters..
||Interview with Markus Lovadina
Interview with 38 years old artist and Creative Director with more than 16 years of experience in advertising industry.
||Interview with Francesco Corvino
Italian concept designer and digital matte painter working in Hollywood at the Aaron Sims Company mainly...
||Interview with Luca Gabriele Rossetti
Digital artist working in Feature Films and a concept artist, matte painter and having a good knowledge in...
||Interview with Ken Barthelmey
Young 2D artist from Luxembourg, working for several publishers and currently creating the stunning portfolio.
||Interview with Jonatan Catalan
Jonatan born in Spain and grew up seeing the Disney animated films. After working with various studios...
||Interview with David Lesperance
Currently working in Microsoft at 343 Industries as a Senior Environment Artist working on their Halo project.
||Interview with Kristoffer Waardahl
A newer entrant to the puzzle segment is Crytek, best known for first-person shooters such as Far Cry and Crysis.
||Interview with Andre Holzmeister
Interview with Brazalian CG Artist, which is Head of CG at Iceland 2nd Nation / CUBOCC, a production house.
||Interview with Donald Mustard (Creative Director - Chair Entertainment)
Donald Mustard, creative director and co-founder of Chair Entertainment, talks about the multiscreen future...
||Interview with Richard Arroyo
Interview with iAnimate instructor, his gaming career started 10 years ago at Ubisoft Montreal...
||Interview with Rich Farley (Creative Director at Danger Close Games)
Creative director at Danger Close Games, talks about what’s in store for PC gamers and gives his take on...
||Interview with Taylor James
Taylor James unveils the iconic 3D image of a Pegasus, we will talk to the David Wortley, 3D Technical Lead...
||Interview with Casey Hudson (Mass Effect 3)
The man responsible for guiding this bestselling space role-playing game, executive producer Casey Hudson...
||Interview with John Miles
John Miles, art director of Syndicate at Electronic Arts, talks about developing the new game and strategies.
||Interview with Dan Roarty
Interview with Lead Character Artist, currently working at LucasArts, also worked in various Game studios
||Interview with Marshall Womack
Interview with Environment Artist Marshall Womack, workins as Chief Creative Officer of Fossil Software, an iPhone..
||Interview with Joe Fenton
After studying sculpting at the Wimbledon School of Art in the UK, went on to work for a few years in the film industry
||Interview with Justin Holt
Justin Holt is a texture painter and worked on various films like Hulk, Happy Feet, The Kingdom, Rango, Twilight...
||Interview with Andy Walsh
Andy Walsh, a graphic designer in North Wales. He spent the last 10 years in various forms of graphic design...
||Interview with Paradox Interactive
It seems unbelievable that a company that specializes in hardcore, complex turn-based historical strategy...
||Interview with David Moratilla
Artist paid the special attention to the small details that's why his portfolio contains highly realistic portraits
||Interview with Motion Capture System Developers
Interview with the motion capture system developers from Egypt. We will talk about their dream project
||Interview with Patryk Habryn
21 years old talented CG artist and matte painter from poland. Currently working in Lunapark Studio and working...
||Interview with Mark O’Connell on The Art of War: Shogun 2
The way of the samurai, with its violence and pageantry, is one of the most romanticized martial traditions in the world -- and no video game has done it quite the justice that Total War: Shogun 2 has.
||Interview with John Carmack
Legendary developer John Carmack discuss his recent work on id Software’s forthcoming first-person shooter, Rage, lauded by many as the best-looking shooter ever made