Interview with Jason Edwards


You worked for discovery channel on a medical documentary, are you from the science background and if not then how much easy for you to create such things and from where you get the references?

I actually worked for Red Vision again who were commissioned by Discovery to do the VFX for the show. I’ve never been one for sciences, being a character modeler helped, but saying that, I like to think I know my anatomy but there were areas where I would draw a blank even my own Anatomy for Artists book failed me, and I would have to either trawl through medical books available in the studio or spend a few hours on google picking up reference images. It was a very intense project to work on, I was really under the gun being pretty much the only modeler on the show while the other guys were doing all the animation, look dev, rendering and comps. I was churning out body parts by the bucket load. Apart from using Maya, Zbrush was my other tool of choice, it really came to the fore on quite a few occasions. I think the entire crew became qualified doctors by the end of the show.

gordon ramsay

Please tell us what mistakes modelers often do and would you like to give any 5 tips to the future wannabe character modelers?

I think the biggest mistakes basically come from inexperience, modeling is a natural progression really, the more you do, the better you become(hopefully) like anything else.

My top 5 tips for character modeler wannabes would be:

1. Learn anatomy and proportions.

2. Use reference

3. Draw! Sounds crazy but drawing or sketching is probably one of the biggest underlying fundamentals of 3d. Plus it will get you away from the monitor.

4. Keep your meshes clean and of a good resolution. I see alot of models with too many polygons even in the early stages. Always start low rez and push the forms as far as you can before adding more polys. The mesh will be far more manageable for UV map creation as well.

5. Lastly, don’t hide away, join the forums and get some critics, but be prepared for it, your feedback won’t be all positive. But by taking on the more relevant and constructive comments and applying them to your work you will improve a lot faster.player
Are you working on any projects currently? If so, what are they?

I’m not working on any features or tv stuff at the moment so I’m currently editing my new showreel which you can download from my website. So hopefully someone will like it and offer me a job. Outlaws Tales currently has 3 pages that need to be comped plus a whole plethora of storyboards, models and textures to do which will end up in my portfolio as well, plus I’m helping out over at www.simplymaya.com with a ton of brand new learning content.


Anything you like to add? It is your chance now to state your opinion about anything.

If you possess ability as an artist, don’t waste it. I regret not listening when it mattered most. Nurture your talent and above all believe in yourself – be extraordinary.

Thanks a lot Jason for taking out sometime for us from your busy schedule.

Many thanks CGArena for giving me this opportunity, all the very best to you.



Artist Website: www.outlaws3d.com

Making of Gordon Ramsay: Read Here


Bookmark and Share  
Rate this Interview -


This interview first published in the CGArena E-zine Feb-Mar09 Issue

Page 1 | Page 2 | Page 3

 
 
 
  Copyright © 2005-2009. All Rights Reserved.