Interview with Kerem Beyit



Q. In your portfolio we can mostly see the fantasy illustrations; there is any specific reason of creating fantasy illustrations?

Fantasy art is a genre that has always affected me since my childhood, it would be crazy for me to come up with an anime style after seeing all those Frazzetta covers I also like doing sci-fi illustrations but unfortunately I don’t frequently get the chance to do them because I have a fantasy-emphasized portfolio therfore the offers I get are usually in that direction, this is a vicious circle and it seems to be continued this way. I am not complaining of course, I enjoy doing fantasy art very much.



Q. Please tell us about your hobbies and average daily day?

My hobbies are the kind of hobbies that support my profession, I watch an immense amount of movies (good cgi movies being my favorites), read lots of comic books and novels, and I have a thing for McFarlane toys. In a typical day, if I have an assignment I start by working on it, towards 8 p.m. I start feeling my arms and my body telling me to rest so I stop working and watch a movie or two, play pc games, sometimes go out with my friends and in the morning I pick up where I left off and start working again.




Q. What advice you like to give the upcoming artists, how they can create beautiful illustrations?

They should accept that there’s no magic wand in our field of work, the best way to create good illustrations is to work hard and consistent, if you don’t have a good sketch, if your figure has anatomical mistakes, if your composition doesn’t work no matter how masterfully you color it, the end result will just be off. That’s why my advice to upcoming artists is that they should master the basics on paper and then skip to digital media. Practice is a very, very crucial factor.


Q. How’s the computer graphics industry in the Turkey, you guys have any support from the government?

Haha, that’s a good one. No, the government in Turkey doesn’t support CG industry because it simply can’t. In order for our government to support these kind of things, they should first and foremost deal with their basic problems, something I don’t see happening in the next 10 years. In Turkey, there isn’t a developed entertainment system to talk about and the biggest reason for that is the economical handicap. For this sector to grow and survive, an avarage person should have their basic needs met (subsistence, health, education, culture level) and till these things can be provided for everyone, I don’t think there will be an entertainment sector in my country, and when there’s no sector, CG industry has no choice but to stay weak and be made up of individual attempts. The biggest source of entertainment in Turkey is the TV and it’s being kept alive by very low-quality, cheap productions. CG industry in Turkey consists of advertisements made for private sector and 3rd class animations and special effects made for dreadfully bad tv series.

Thanks for reading about me and my greetings to everyone.


Portfolio: http://kerembeyit.deviantart.com/



This interview was first published in CGArena Magazine Aug-Sep 2008 Issue

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