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Interview with Lee Perry-Smith

lee perry smith

Q. Hi could you tell us a bit about yourself and your background in CG and have you taken some training?

My name is Lee Perry-Smith aka Infinite. I’m 29 years old, I own and run Infinite-Realities - a character creation studio based in the UK.

I have loved computer graphics since an early age, I owned my first computer at 8 Years old, it was a Commodore VIC20, I then progressed on to an Amiga 500, using Deluxe Paint 1,2,3+ with my first taste of 3D graphics using some basic packages. I then moved on to PC’s and started to learn Newtek’s Lighwave 3.5 back in the early 90’s. To progress into my first job I worked in Factories (as a temp worker) and Mowed lawns as a gardener to be able to afford my own equipment to then teach myself Computer Graphics.

I live and breathe CG every day, it’s my life and I think it always will be. You need to be passionate about your chosen career to be successful. It can eventually pay dividends, especially if you want to leave your mark.



Q. You are working as a freelancer from starting or you have worked with some production house too, please tell us till now how’z your experience as a freelancer?

I have worked for various Computer Games and VFX studios in the past, some part time, some full time and others on a contractual basis. I think you need to start in a studio to learn the trade from others, plus you get the chance to work with some wonderfully talented people along the way. I got my first lucky break back in ‘98 at a small games studio called Pukka Games, the guys that ran the studio were an amazing eclectic wise bunch of programmers and skilled artists. I was lucky to land my first job with these guys - I learnt enough to set up me up for my career from that one job alone.

Since then I have carved a career as a freelancer and I am now acting as a consultant for VFX studios. Being able to work with prestigious studios on a contractual basis instead of for them is a wonderful experience, I am very lucky to be in that situation now.


women bust

Q. What inspires you to take the CG as a career and how much potential you see in the future?

Quite simply ‘VR’ in whatever form it may take.

Being able to transport yourself into an alternate virtual reality would be a dream come true. Whether that means taking on an alternate personality, walking straight into your favorite film and becoming the lead character or traveling the depths of space or an Alien landscape. Whatever your dream maybe.

I believe that one day CG will full fill this need safely. The blending of CG, 3D, Film and Computer Games technology is inevitable.

I hope we might need some digital avatars in these alternate ‘realities’ : )



Q. What software program(s) do you use for your CG?

I use Lightwave, XSI, ZBrush 3.5 and 3DS Max. I adore Lightwave and always have. Especially FPRIME (a plug-in for Lightwave)

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Q. Your portfolio includes lot’s of highly realistic images of nude female models, any special reason of creating only females and how you justify the artistic nudity?


Quite simply because I love the female form. There is nothing more powerful, striking and beautiful than the skin curves of a woman.

Also I have never understood this big deal with Nudity, we are all brought into this world born naked, with nothing and we are sure not taking anything with us when we go ; )



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