Interview with Loocas Duber
Hi could you tell us a bit about yourself?
Hi there, my name is Loocas Duber, I’m 22 and a digital content creator living in Prague, the Czech Republic. I love CG, my girlfriend, my friends, gym and good food :)
How long have you been in CG and what is your current job?
Well, counting freelancing, I’ve been doing this professionally since early 2003, only in Sydney, where I lived for about 2 years did I get to actually work on site at some really cool places. Currently, I do provide a wide range of services to my clients around the world as a digital content creator, basically, doing what others want me to do! :)
Tell me something about Duber Studio?
Yeah, duber studio is nothing more or less than a virtual workshop I established where I provide high quality training, reference and R&D materials, as well as where I show off my personal and/or professional work. So, you could call duber studio a brand name if you will, it’s just a mark under which I present myself on the internet.
Of all of your artwork, which piece is your personal favorite and why?
Hmm... You see this is quite a tricky question, since all of my personal works are different in one way or another. Obviously, the latest stuff is always more preferred by me as these embrace the most recent skills and techniques of mine. However, as I said, I always try to explore new ways of working or new techniques, learn along etc... While working on my personal artworks, because when the time comes and you have to do that for a client there won’t be any time for exploring or experimenting, you will have to be confident, fast and effective, so, my personal works are some sort of R&D in advance to teach myself and try different things.
What software program(s) do you use for your CG and why?
My main 3d platform is 3ds Max beefed up with loads of plug-ins and additional scripts and add-ons, then Photoshop, obviously, ZBrush, Modo, combustion, digital-fusion, sometimes illustrator and rarely even some special software, like Real Flow, 2d3 Boujou etc. And why? Because I chose these at the very beginning and to this date I reckon I’ve mastered Max and PS for the kind of work I do. ;) But there are always other packages that I might try in the future, just to broaden my expertise and experience.
What’s the most useful thing you have learnt in 3d?
Uff, honestly? I have no idea :) Well, since I’m more of a generalist and technical guy, I think it might be that, regarding 3ds Max, I’ve learnt this package from A to Z and mastered various disciplines in it, mainly the technical ones, which is, in my opinion, extremely important, because then and only then you are no longer being constrained by the software you’re using, which would be totally wrong! And you’re free to do whatever you or your clients want to! Aside from that, there are things that you’re simply gifted with, like talent or artistic bias for example. I think I lack some of these so I have to compensate for them by my technical abilities and knowledge. To put it simple and make a point, I certainly wouldn’t be able to design a new type of a sports car, but without any problems, I’m able to re-create it in 3d to the last detail.
What have been your major influences over the years?
For my personal CG work, the major influence would be various VFX and CG masters, but I’m also very much into concept artwork (which I can’t do myself unfortunately), so, all these are my huge inspiration and driving force. Also, trying to be better, smarter, faster, and more skilled than anybody else drives me towards my ultimate goals enormously! :-)
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