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Interview with Oleg Koreyba

oleg koreyba

Q. Hello Oleg, could you tell us a bit about yourself?

Hello everyone, I’m 3D artist. Live and work in Kiev (Ukraine). My main specialization and preferences are 3D characters. I’m lucky because I like my job!


Q. What inspires you to take the CG as a career?

oleg koreybaI graduated Ukrainian Art and Architecture Academy in Kiev. Surely I’m artist by education but CG as a career started due to one occasion. Once, in far 1998, I went to my brother Dmitry. That time he used to be a developer and had PC with Internet. Those years I could not even imagine that my future being will be tight connected with CG and with PCs at all. That evening we found a vacancy that became decisive for me. Not long after I started to work for Boston Animation Company. It was one of the few companies in Kiev that made computer games. They were interested in people with art education and taught them rare knowledge of computer graphics. I was interested in something new.

At first I just draw textures and sketches in Photoshop. A year later I tried 3D modeling. So thus in 1999 I started my CG career.

Nowadays character modeling is my main direction. I like creating their shapes, forms and images. Each has its own state, temper, nature and motive. I always try to breathe as much as possible life into my every model.

Q. Please tell us which tools you use from your arsenal to create the characters?

8 years ago I started to model in 3ds Max. But Maya is my love from the first check; even today I use Maya very often. Digital sculpting and high-polygonal models I always made in ZBrush, rarely in Mudbox, textures and digital art always in Photoshop.

obamaQ. Please tell us about KoreybaArts and share the pipeline you follow in the studio?

An idea to work in a team arose in 2005. We were 5 people called “ArtistBand”. Some orders appeared with work scope bigger than I could do alone. I began to share the tasks with friends and colleagues but Customers expected my professional level in everything so I had to check, correct and finalize job personally.

Now, mostly I prefer to share the knowledge and to delegate the job, to explain what has to be corrected and where but characters’ faces I complete by myself the same as earlier. The character’s identity and likeness with planned concept art are extremely important for me.

In this way, me and employees are sharing the knowledge, skills and teaching each other. This helps our team to grow professionally. This year we launched a new website portfolio and named KoreybaArts.


Q. How many artists you have in the studio and from which background?

Four in the studio and ten specialists’ works as freelancers. We engage as many people as needed based on complexity of every particular project.

These are people from Kiev, Odessa, St. Petersburg and Chisinau. Some of them worked with me for GSC Game World, Boston Animation, Vogster Entertainment, Monter Cristo Games, etc.


Q. During recruitment, what does a KoreybaArts look for and currently you have any job openings?

Expanding our contact data base we may maneuver as with project pricing as well with project completion terms. Now we open for remote cooperation. Freelancers are always welcome. For those who so desire – E-mail us or view here.


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