Interview with Richard Rosenman



Are you developing any plug-in, if yes then please tell us something to our readers? Your site has various commercial and freeware plug-ins, how often do you update those?

The plug-ins featured on my site was my attempt in understanding the mathematics involved in CG. For instance, in developing 3D Sphere PRO, I learned how to mathematically shade a 3D sphere according to a pre-defined light source. This learning experience has shed so much light on CG math fundamentals that I now understand what causes certain program glitches and how to correct them.

DOF PRO, our best-selling and award-winning depth of field plug-in, is about to enter v4.0. While I cannot release any information about the new features, I can certainly tell you that the improvements and enhancements are far beyond anything you’ve ever seen in any DOF post-processing plug-in. Currently, DOF PRO is now being used by hundreds of large-scale production studios world-wide, and thousands of professional artists from around the world.

In addition, another very unique painting plug-in is in early beta stages and although it won’t be released for quite some time, it will certainly be of great interest to digital painters due to its distinctive workflow and characteristics.

Thanks a lot for taking out sometime for us from your busy schedule.
Thank you for taking the time to interview me and share my thoughts / opinions with readers of CGArena.



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