Interview with Soa Lee


Hello Soa, could you tell us a bit about yourself?


Hello, I’m 3D illustrator, and lives with my husband in Korea. Nice to meet you Ashish.



In terms of CG, How did it all begin for you?

My main interest was western painting (Fine art) in university years. But I also had an interest in Cell animation and when go on vacation; I began to make money from short animations. I heard words which make animation as more inexpensive and easy if use 3D tool. I began to learn because that is good for profile that can make all character and background alone and also do animation.


How long have you been in CG and what is your current job?

9 years will go by this year. At early years I did modeling and animation according to Korea’s situation. However, was interested in illustration and gradually learning 3D, but when working for game company, I have an opportunity to utilize 3D to illustration.

3D illustration’s possibility was felt, and started painting 3D illustration as a freelancer since that time I am doing this.




Tell us something about your latest work “Taurus”, are you going to create all the zodiac signs?

Yes. :) Zodiac series have a large meaning of bold challenge to me. 3D illustration is little completion work number than letting effort and time up to now. It makes the scene where the animation is possible and the fact that it plans from the point which wears out only it does not have big merit all it expresses to, the production time is long is a weak point.

Do planning 12 constellations; also I planned to use these series making as training tool for myself. Make various individual and express within proper time. Taurus is one of mythology of Zodiac. It is the most dynamic scene.



In brief tell us about the making of Taurus, and how you achieved such a wonderful fluid simulation?

I wanted to express skin form more realistically than old method. I wanted to study V-ray properly and used in rendering. After the drawing of Europa, I made cattle, waves, droplet etc. Totally, waves are texturing victory. I made Shader of lapping waves using Raytrace and Noise map. My husband made Droplet simulation by Real Flow in advance, then I composite the scene with the waves.



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