Interview with Soa Lee


These days many artists moving to Maya and Zbrush for 3d work, there is any reason that you are sticking with 3dsmax?

It’s Simple. Because more comfortable with max. Also, most of Korea’s game production is produced by 3D studio max, and when working with game company 3Dsmax is more efficient.

On former days, I envied Maya’s mental ray, animation, and effects. However, latest 3D studio max’s rendering function shows excellent performance. I want to exhaust force in creative thing than learn new program. However, learning new programs can be very helpful in creation of new scenes. For example, Z-brush will be very useful in giving details to the models.


If you could invent your dream job, where would you work & what would be your job title?

I do not want to do other job because I have two eyes and hand yet. However, might become painter of other style if did not choose CG. Sometimes, become a painter rather if think this work will bring harmful electromagnetic waves and wrist pain from computer.


What’s the most useful thing you have learnt in 3d?

When the character that I made moves, I thank that 3D is my tool. It is really impressive.



What are your hobbies?

Sometimes, I play computer game. And when leave computer, I read book or watch a movie. On former days, I had a hobby that called ‘Playing piano’, but when I move in the new residence I cannot bring the huge musical instrument. Going on shopping with husband also could be hobby?


What advice would you give to aspiring artists?

Why are you doing CG, let’s consider from time to time what is having and doing target. To master the CG, you need a lot of efforts and time. Sometimes work hard to get the satisfactory results but can become short passion. Prepares endure and start your work if your passion was prepared.

Thanks a lot Soa for taking out sometime for us from your busy schedule.

My pleasure.


This interview was first published in CGArena Magazine July Issue

Page 1 | Page 2


 
Copyright © 2005-2006. All Rights Reserved.