Interview with Yousef Ikhreis

You provide lots of services to the clients and one of these is “Pipelines and Software Consulting”, please tell us in detail what exactly is this and how much this service is in demand?
There is an old say, describing the problem is half the solution, everybody in this industry knows that most of the wasted time is lost in the management and the project planning (because every project has its own specialty), the leftover time will be divided to the production phases with killing deadline, including the extra requests, and how hard to modify and change the pipeline or the plan.
My services is to present common language between all sides and save the precious time, all I need is a full list of the project requirements, available infrastructure and resources, human skills, software, hardware resources…, then I start studying the project requirements and targets, researching, planning to produce the recommended reasonable pipeline, recommendations for software based on the project demands, deadlines for the production phases and more… also good knowledge in choosing the right software’s could affect positively on the pipeline, deadline, and performance, because of the variation of the proceduralism in the software’s workflow and the variation in the strong features in these software’s.
Someone could ask; what are the differences in my services that other studios could not offer?
When the manger loses one hour from the project time it will be discounted from every level down, my pipeline is to built and base the pipeline from down up of the pyramid, on the contrary of other pipelines (I can’t clarify more), this will afford more time for all artist (designers, modelers, animators…) and will get their satisfaction, more time for artists means better details, quality, and less stress. The most hated thing for the artists is the tight schedules, because they can’t achieve the great results which they are searching for, and this gives them deep feeling of embarrassment inside and dissatisfaction (many artists are quitting their jobs for that reason).
The demand on these services is increasing, especially in my country, from the new small studios and boutiques, also the design houses and studios that are looking for a transition to this work type. They are looking to achieve the lowest risk levels with highest quality and profits.

Don’t you think if anyone aware of their goals, latest technology trends and working of the software then easily setup all this?
I don’t think that will be easy, specially for the new studios who are lacking the necessary experience and knowledge, also to reach your goals you need to be guided to the right path with the right tools, resources, pipeline and methodology.
For the professional experienced studios they would reject a lot of projects because they do not match with their standards and methodology, and this does not mean they don’t have the latest technology. Also if you look at the biggest commercial studios you will discover that they contain lots of cells or teams; one director or supervisor or both and a bunch of skilled artists. Every project has its own challenges and there is no one pipeline that can match all the projects needs.
Please tell us about the Fancy Planets and when we able to see the preview of this short film?
It’s a valid statement when I say that I will recreate my own worlds.
Fancy Planets is my first personal short CG movie, it’s a science fiction, HD movie around 20 minutes. It’s about an Alien who tries to achieve his greedy dreams… I wrote the story, created the Storyboard, designed the characters (more than 15 character species, varying from Aliens to Monsters, Creatures…), these character are now modeled, digitally sculpted (complete displacement, normal, cavity maps), textured and rigged. Now I am working on the animation stage phase1, it’s going to be marvelous, strange character movements, fantastic inspired environments, cities, a spaceship, clouds, colors, mood and music style… even I designed two new typographic font styles for some of the Aliens civilization.
I am happy to live in my real dreams. I don’t know exactly when I am going to finish, because all my dedicated efforts are in my spare time, I spent the last two years working on it, and sleeping three hours per day (this is suicidal).
I expect to finish in close of 2010, I still have huge amount of animation, lighting camera works, lots of composing….but I will finish it.
|
|
|