Thanks.
Why did I retopologized that head? Well, at that stage I was very much in doubt as to how I would have proceeded, so I could foresee a situation where a mesh that's very stretched in parts could have created me visible problems. I didn't want to risk being in trouble at a later stage when time is very short so I decided that it would have been better to waste a couple of hours then have some very unsatisfactory part of the sculpt or the texture and no time to fix it.



