bustedgame: So, I using 3ds max. For the hair render I used scanline (maybe Will try mentalray), mental ray for the woman skin, maxwell for the scene, another layer with mentalray glass reflect. On maxwell I redered separately each light to control in photoshop. Maybe I forget something, it have too much render layers. But, I never will do again a scene with glass everywhere together tentacles or some like that. Every time 3ds max crash.
