Christian Somi Kovats - Hungary

10 Aug - 1 Oct 2009, sponsored by Sidefx Software Pixologic, e-on software, Eat3D and ambientLight

update

Postby montressor » 10 Sep 2009, 13:22

a small environment with a bad street tile :roll:
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haziko1.jpg
haziko1.jpg (251.24 KiB) Viewed 1344 times
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Postby duke3d » 11 Sep 2009, 04:12

what about head? any changes? show us the front and left (or right) views of the head. Maybe I and other participants will give you some advices how to make it look more realistic ;)
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head

Postby montressor » 11 Sep 2009, 07:07

Thank you for the question. Here is the head. I would like a body as well, but the time isn't my friend...
I tried pelt mapping first time, but the stretcher doesn't connect the face outline, but the outline of the left eye :? :cry: :?:
I tried to cut more edges, check the poly but nothing
Any advices appreciated :wink:
Thank you All!
Attachments
pelt.jpg
My pelt horror
pelt.jpg (538.66 KiB) Viewed 1303 times
headshot.jpg
It is an extraordinary head for my skill :) With turbosmooth
headshot.jpg (465.44 KiB) Viewed 1326 times
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Postby duke3d » 11 Sep 2009, 10:00

something like this :)
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headshot_rep.jpg
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Postby duke3d » 11 Sep 2009, 10:02

...try to find any reference photoes ;)
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Postby montressor » 11 Sep 2009, 10:40

Your sketch is my reference photos :)
I took photos of me, but the result wire was awful. (the wire, not my picture :) )

Thank you for the help!
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head repair

Postby montressor » 12 Sep 2009, 15:37

Hi,

Here's repaired head, thanks duke3d.
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headshot2.jpg
some vertex moved
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Postby gauravcg » 12 Sep 2009, 16:37

gr8 going but don't you think the nose still looks to straight!

ALL D BEST!
HAPPY POSTING :D
Ill make u remember me!


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wider nose

Postby montressor » 12 Sep 2009, 20:54

Gauravcg: thank you
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headshot3.jpg
nose
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Postby gauravcg » 13 Sep 2009, 02:48

yup its now looking good :wink:
KEEP IT UP!
HAPPY POSTING :D
Ill make u remember me!


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Postby xitac » 13 Sep 2009, 09:28

Nice going!
It's looking quite good, but there are still some areas that need to be modified. I took your image and marked those areas. I played a bit with liquify tool inside photoshop to change stuff a bit :D
Hope it helps!
Good luck to you!
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headshot3_1392.jpg
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head update

Postby montressor » 13 Sep 2009, 15:55

Lowered corners of mouth, modified neck. Thank you xitac! :wink:
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headshot5.jpg
as I can see, I cut the nose...
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Postby AdmNelson » 14 Sep 2009, 11:32

wow great concept man!
It's very original, but I think very hard to realize too ;)
all the best!
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pelt

Postby montressor » 14 Sep 2009, 13:44

AdmNelson: Thank you! it's hard especially for me :roll:
To me: But cheer up! :mrgreen:

Now I'm trying pelting the head, mainly the face. After some hours :oops: there are still some distortions on the nose and the top of the head :( Maybe I can ignore this (I say again: I'm not perfect :mrgreen: ), because I focus the area of eyes. I'll make test render, how it is viewable...
Because the pelt strings connected to outline of left eye as I posted some days before, I had to make a cap in the eye, and then make that face hidden... So the pelt works...
Attachments
headpelt1.jpg
pelting
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Postby topherus » 14 Sep 2009, 19:33

your right, better to put your energy on ht earea which is visible to the camera, I suggest you better create your scene angle with your character then you can deside which area to focus on.
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