Need help on modelling my hand in 3dsmax

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Need help on modelling my hand in 3dsmax

Postby Lifeless~Sculpture » 20 Jan 2012, 18:13

Hey I'm new to this forum :D

Was just wondering if you could tell me the easiest method to model a human hand from scratch in 3dsmax. I have tried three times and has ended with not a pleasing outcome.
I have to model the hand from my own reference images (meaning my own hand).

Just wondering if you guys can help me out.
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Re: Need help on modelling my hand in 3dsmax

Postby Lifeless~Sculpture » 25 Jan 2012, 21:53

Okay here's a update on my hand, I need to sort the topology out and the palm and also add nails.
The amount of tris is 1,444 so far. Limit for me that I was commission for is 1,500 tris
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Re: Need help on modelling my hand in 3dsmax

Postby Lifeless~Sculpture » 25 Jan 2012, 22:00

low poly mesh hand .jpg
low poly mesh hand .jpg (9.49 KiB) Viewed 454 times
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Re: Need help on modelling my hand in 3dsmax

Postby ravihara » 28 Apr 2012, 11:15

Lifeless~Sculpture wrote:
<!-- ia0 -->low poly mesh hand .jpg<!-- ia0 -->
The best way for you is export that in to mudbox or z, and then deform/sculpt it inside it for the final result. then bring it back to max and using re-topology tools, you can "draw" polygons on the imported high detailed object in the correct topology. then use max's render to texture feature to extract normals details from the high dense mesh. If this explanation is unclear to you, you can do the first step I told and then post the results here. then I will guide you with the rest. cheers.
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