Problem with facial bones rig

General, Modeling, Animation, Dynamic & Effects, Rendering, Shaders & Lighting, Maxscript

Problem with facial bones rig

Postby arch979 » 01 Jun 2012, 07:35

I have a problem with a facial rig with bones that there is no way to fix it. It is a character with his full body rig and head, besides the head and neck bones, I have made ​​the jaw system which works perfectly, but in the eye when the head is in its "normal" position so good, I can move the eyebrow area through a control panel with splines that I created, but when I rotate the head, the model (skin) is deformed and do not understand why. I attached three pictures for you to see what I mean.

img_01.jpg (230.25 KiB) Viewed 378 times

img_02.jpg (264.42 KiB) Viewed 378 times

img_03.jpg (247.92 KiB) Viewed 378 times
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Joined: Fri Jan 20, 2012
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