Hello,
I have a problem with a facial rig with bones that there is no way to fix it. It is a character with his full body rig and head, besides the head and neck bones, I have made the jaw system which works perfectly, but in the eye when the head is in its "normal" position so good, I can move the eyebrow area through a control panel with splines that I created, but when I rotate the head, the model (skin) is deformed and do not understand why. I attached three pictures for you to see what I mean.
