Digital displacement in 3dsmax

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Digital displacement in 3dsmax

Postby ashras99 » 18 Jul 2006, 08:22

Dstrukt’s Chris James Hewitt focuses on the use of displacement in a 3D world, revealing the best way to mould its output into a detailed and twisted piece of digital art using Photoshop, 3ds Max and VRay

Throughout this tutorial you’ll be experimenting with displacement to turn a simple model into a detailed piece of geometry. Displacement pushes and pulls at a shape using the blacks and whites from a referenced map – many 3D artists use this method to create grass, fur or brick walls; but you’re going to use it to create a basis for an abstract design: Invertebrae.

This tutorial is primarily for users with basic to intermediate knowledge of both 3ds Max and Photoshop. It’s also worth noting that I’ve used VRay as my render engine – there are a series of screenshots showing my render setup, which you might wish to incorporate.

Download: http://www.computerarts.co.uk/__data/as ... splace.pdf
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