Challenge: Konrad Kuznicki: France

22 May - 21 June 2006, sponsored by Vertus, Duber Studio, GPUtech, Realviz, AmbientLight, Redway3d

Pool weathering...

Postby k2k » 19 Jun 2006, 23:48

First attempt to paint the 8k pool texture with some tiles removed etc.

I think I will add some more stuff to this texture but I don’t want it looking “too old”: the water is no more in the pool only for 2 or 3 weeks :wink:

I have also done some aging work on the fence in the background: maybe the geometry of the top seems now too sharp… I think I will add dirt to the base of this fence as well… if I have the time to do it of course… :?

As always c&c welcome!
Attachments
Essai14.jpg
Essai14.jpg (375.84 KiB) Viewed 4151 times
k2k
Newbie
Newbie
 
Posts: 56
Joined: Fri May 26, 2006

Postby woskar » 20 Jun 2006, 00:16

Looking cool man, but maybe u can change that background.
woskar
Newbie
Newbie
 
Posts: 52
Joined: Wed May 24, 2006

Postby k2k » 20 Jun 2006, 00:38

You mean the stormy clouds?
At the beginning I thought I was a good idea: I want a scene just after the rain with the first sun rays appearing... But now you are right: the fence is lower than the concrete wall I had in first versions and the background lacks of definition… Maybe I have too add some trees in the far background… What do you think?
k2k
Newbie
Newbie
 
Posts: 56
Joined: Fri May 26, 2006

Postby woskar » 20 Jun 2006, 00:45

U can do that and maybe u can find nice image on net to put as a background.
woskar
Newbie
Newbie
 
Posts: 52
Joined: Wed May 24, 2006

Postby k2k » 20 Jun 2006, 00:52

Good idea! I will certainly change the background in post-prod... My problem is still the same: if I want to render my image in a big resolution (definitely after the deadline :wink: ) I have to use huge textures and backgrounds (for the background it will be easier though as I can add some fog/depth of field… )
k2k
Newbie
Newbie
 
Posts: 56
Joined: Fri May 26, 2006

Postby woskar » 20 Jun 2006, 00:55

What's the render time for this image (up).
woskar
Newbie
Newbie
 
Posts: 52
Joined: Wed May 24, 2006

Postby k2k » 20 Jun 2006, 01:03

I spent some time to find "optimized" settings with fR in the first days of the challenge for my posts
With the Dynamic Bitmap Pager on (which prevents my PC from crashing when loading my huge texture maps at the render time but slows the render) the scene renders in 25 min (15 min with pre-rendered solution, equivalent to the irradiance map in vray) at 1600x1100 on a dual xeon @ 2.8 Ghz with 3Gig of RAM
k2k
Newbie
Newbie
 
Posts: 56
Joined: Fri May 26, 2006

Postby woskar » 20 Jun 2006, 01:15

U should try this.Select each side of pool and set different mat id's.Then make multi-sub-object material with 5 materials in it(or 4 because one side is not visible ).Then u put your tile texture in ps and make 5 (or 4) variations(one for each side).
woskar
Newbie
Newbie
 
Posts: 52
Joined: Wed May 24, 2006

Postby k2k » 20 Jun 2006, 01:31

I tried this method too… but for max, loading a multi-sub material with 4 4k texture maps or loading only one material with a 8k texture map is the same (that seems logic) and with the way I wanted my pool to be unwrapped (with normalized UVs) I have chosen the second way as the UV space is used as well as in the first and the texture is easier painted in Photoshop… I had only to learn how to use the Dynamic Bitmap Pager… but I would also have to use it with your method...

I am just angry because of the time I had to spend to figure out how this could work properly with 7 or 8 blue screens last evening...
k2k
Newbie
Newbie
 
Posts: 56
Joined: Fri May 26, 2006

Postby woskar » 20 Jun 2006, 01:42

Then resize your texture in ps.U don't need 4k texture map.
woskar
Newbie
Newbie
 
Posts: 52
Joined: Wed May 24, 2006

Postby k2k » 20 Jun 2006, 01:56

I want to render the finished image in 6k resolution :)
(The front side of the pool takes the half of the image and with the texture 33% bigger that it appears in the image = 4k texture :( )
All this to print my image on an A1 format... and as scaling down a texture is quite easy than making it bigger...
k2k
Newbie
Newbie
 
Posts: 56
Joined: Fri May 26, 2006

Postby warpv » 20 Jun 2006, 02:19

Pool looks great! And fence does too! Only it's a little weird that it's only dirty at the top?! Maybe randomize that a little... and yeah, the sky. Everything in your picture looks great and defined, and your sky pales in comparison. It's just flat and doesn't do much for the overall picture. Like woskar said, maybe a picture for the background where the sky and clouds would be more defined?! I'm enjoying seeing your progress! Keep it up!
A very wise man once said: Art is in the details!
Updated - View my Online Portfolio!
User avatar
warpv
Senior Guru
Senior Guru
 
Posts: 727
Joined: Mon May 29, 2006
Location: Montreal, Canada

Postby k2k » 20 Jun 2006, 02:27

Christopher, about the fence, do you mean put more dirt here and there? In fact for the moment the dirt “comes only from the sky”…
k2k
Newbie
Newbie
 
Posts: 56
Joined: Fri May 26, 2006

Postby k2k » 20 Jun 2006, 07:36

So there are the suggested corrections: I added some dirt to the bottom of the fence and to the concrete parts of the pool …

I am also quite happy with my “new” diving board that I changed after a friend of mine told me it reminds him of too many video games… as the autumn challenge is fun but not a game I tried to do something different…

(Something strange happens with the ladder material… :!: :?: )
Attachments
Essai15.jpg
Essai15.jpg (356.74 KiB) Viewed 4054 times
k2k
Newbie
Newbie
 
Posts: 56
Joined: Fri May 26, 2006

Postby FMaree » 20 Jun 2006, 15:24

Wow. some excellent work. I'm just wondering that if it's such a cloudy day, would the shadows be so well defined?
Never underestimate the power of the Digital Highway
User avatar
FMaree
Junior Guru
Junior Guru
 
Posts: 239
Joined: Sat May 27, 2006
Location: South Africa

PreviousNext

Return to Theme: Autumn

Who is online

Users browsing this forum: No registered users and 1 guest