Thanks SMaloney and bustedgame for being so understanding about the
time constraint these days, I really appreciate and I will post the tutorial
right after the challenge! I sure could need every minute I could spare!
Ola mac! Really sorry about e-mail, bro! I will write something later today,
when I get home!
Bucket size can sometimes be tricky! U r of course right about the theory
u explained, but remember also the bigger b-size will mean more GI and FG
samples, more filter samples, shadows calculation and of course number
of textures to handle!
Here are the textures I got so far! Around a dosin are 2k, almost half are
1k and I got almost as many shaders! So all has to go through that poor
fragile display card! Hehe, depressing, no! I just need a bigger machine!!!
yeah, down with shoelic....