Challenge: Rogeat Yannick: France

21 Jan - 15 March 2007, sponsored by Wacom, Hyperfocal Design, Realviz, ambientLight, 3d.sk, Environment-textures.com, Duber Studio and Its Art Mag

Challenge: Rogeat Yannick: France

Postby FeD » 05 Feb 2007, 20:57

hi, everybody
I'am new to cgarena and I hope I will find time to finish this challenge, my concept is this :

The scene is a old toilet "room" where an murder has been discovered (some time ago). In front, a man with a brush going to clean up.
The idea is to ask the question "why" and "who" is being punished in the scene.

I will try to keep regular on my post.:roll:
have fun and good luck all !
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Postby FeD » 05 Feb 2007, 21:07

here is where i'am actualy, just a fast mod to give me a idea. i'am going to make these toilet very hugly.8)
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Postby PetrZ » 05 Feb 2007, 23:06

Hi and welcome!

Very nice concept, I like it!
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Postby Paco_Morales » 06 Feb 2007, 03:58

Hi, FeD, Welcome to CGArena, I hope finish on time, because you have a lot of work to do, in this scene.

Good Luck :)
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Postby cadworx » 06 Feb 2007, 07:36

heheh this is goin to be nice

salut..
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Postby ashras99 » 06 Feb 2007, 08:19

Welcome and you are fast too.. keep positng WIP regularly.
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Postby labwizard » 06 Feb 2007, 09:02

I am going to keep an eye on this thread
the concept has a lot of potential
good luck
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Postby Ed » 06 Feb 2007, 13:36

Lol

A hugly scene....mmm, as always. I'm not surprise.

Good Luck ;)

I'm thinking about do the challenge too... but i don't know if i'll have enough time to do it.
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Postby FeD » 06 Feb 2007, 21:47

Hop, here is my head starting..just an auto test to see if I can lauch my self in caracter modeling:oops:

I need to rebuild this one again, for better "recovery" in Zbrush (maybe mudbox, but i need to test it first).
I saw some cool freestuff for anatomie in this forum :) Tomorrow I seek for models.
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Postby davester78 » 07 Feb 2007, 20:02

likeing :)
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Postby geostik » 07 Feb 2007, 20:15

its better if u make your own models. this is how u learn new tricks and improve your skill. state of the art 3'rd party software won't help that much. the concept is good, ingenious. u should consider that the texturing is the critical aspect of this scene. try get some neat dirt maps to create the blood all over the place !
good luck and post many updates nut just the final scene.
old school way..........best way
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Postby FeD » 07 Feb 2007, 20:39

its better if u make your own models.

eu.. I speak about model "references".. like : pictures or photos. I wasn't meaning 3d model :roll: sorry if I'm not all the time "understandable".:cry:

last time, I forgot to thanks everyone for your comments. Now i do it :D : thx all
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Postby FeD » 07 Feb 2007, 21:33

New version of the head in Zbrush low/hight poly
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The low poly mesh..look pretty fun, maybe should I give my scene a lowpoly style ?
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Postby Drave » 08 Feb 2007, 08:03

wow it is looking nice are u going to add details now
"the best is yet to be"
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Postby FeD » 08 Feb 2007, 19:36

more detailed one
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I go uv now ( i forgot to make them before :cry: ).
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