Challenge: Rogeat Yannick: France

21 Jan - 15 March 2007, sponsored by Wacom, Hyperfocal Design, Realviz, ambientLight, 3d.sk, Environment-textures.com, Duber Studio and Its Art Mag

Postby kingfish » 15 Feb 2007, 16:54

good skin shader, you should make the noze more little and re-work little more on the mouth area with good reference
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Postby geostik » 15 Feb 2007, 19:44

indeed mouth needs a bit more attention. light the scene up a bit so we can see whats going on out there.
old school way..........best way
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Postby FeD » 19 Feb 2007, 22:12

hey, thx all
I didn't work last weekend :roll: so i'm not very far from last time..
I've just stared texturing + lighting test (I try the new mental-ray environement sky).
Image
Image
The most of my texture come from this cool site http://www.cgtextures.com/
I think I saw it from the cgarena forum, but can't remember where :?

The time is going faster now ! I have to take speed booster.
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Postby Star_Scream » 19 Feb 2007, 22:18

I like your textures ;) will be nice your scene.
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Postby Ohgoz » 20 Feb 2007, 18:34

Hey Fed !

Good job guy ! You should have to increase the sky intensity for more light inside.


Good luck !
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Postby Paco_Morales » 21 Feb 2007, 09:09

yeah, good work with the textures, I like the blood and I agree with Ohgz you most increase the light inside
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Postby Ohgoz » 21 Feb 2007, 11:37

If you want, I give you some settings for interior lightning :


For the sky you must put the sky multiplier to 6 or 7 or more. The ground color in white. Thanks to this, the interior will be more lit.

For the sun, you can increase the intensity to 1.5 or 2. You can also change the shadows sample. 8 to 16 for an exemple.

Then, you can regulate the exposure.
Exposure gain to 1.2 or 1.5 and the gamma to 1.8.
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Postby FeD » 21 Feb 2007, 11:45

Thank you very mutch for the settings!! Goz
I will test it after work, i'm going mad with interior lighting.
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Postby Ed » 21 Feb 2007, 12:02

lol, so hugly hein ?

GG very darf scene. A little too much...

What about make a fog light through the window ? I don't know if it will be good for the ambiance you want to give at your scene but...it's an idea.
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Postby Drave » 21 Feb 2007, 18:12

gr8 work fed, gr8 work with texturing good luck for the light settings.
"the best is yet to be"
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Postby bustedgame » 21 Feb 2007, 18:12

Cool man ...... keep it up .................
I am a learner ...............

www.visualsndesigns.com
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Postby FeD » 21 Feb 2007, 22:52

After more test, here the result
Image
I think the light is near ok (without post-pro), now I have to work on the shaders, and UV are not all done has you can see.

Coments are wellcome !
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Postby Star_Scream » 21 Feb 2007, 23:15

THis is nice so far but the floor has too much specular and bump hmm it looks odd
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Postby FS » 21 Feb 2007, 23:37

Hi, will you add some more dirt to floor?
Good work with texturing:)
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Postby mat » 22 Feb 2007, 07:22

Very good texturing! I agree about the floor bump, though!
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