Challenge: Rogeat Yannick: France

21 Jan - 15 March 2007, sponsored by Wacom, Hyperfocal Design, Realviz, ambientLight, 3d.sk, Environment-textures.com, Duber Studio and Its Art Mag

Postby FeD » 22 Feb 2007, 08:32

FS wrote:Hi, will you add some more dirt to floor?
Good work with texturing:)

hehe yea of course i will add more dirt :P
starscream wrote:THis is nice so far but the floor has too much specular and bump hmm it looks odd

mat wrote:Very good texturing! I agree about the floor bump, though!


has i said i've not yet worked my shaders, maybe this afternoon :wink:

thx for coments !!
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Postby Ohgoz » 22 Feb 2007, 19:11

Yeah Fed !

I don't like the roast (grille ;)).

Good job for the lighting. But I think you would change a little the exposure or the sun intensity. The enlightened part is over-exposed. (en gros ça crame quoi ^^)
Take off your cloths baby !!! Yeah !
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Postby FeD » 22 Feb 2007, 22:02

hehe Goz, (oui sa crame c relou !)

I didn't change the render setting yet, just the shaders, my computer is going mad with aller these bumps, all my textures are 2k... maybe it's a bit too hight for my only 1Go ram.. next work is going to be the doors of the wc 8) ... I made a fast test in photoshop for the volume light and some color tint.

If anyone have Idea/coments, you'r wellcome !
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Postby Star_Scream » 22 Feb 2007, 22:26

This looks very hot :D but i don't like the glossiness on the ground it's too much for me.
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Postby benfrog » 22 Feb 2007, 22:54

i'm not agree with star_cream the glossi is good, we are in a toilet with water...;)
super .... bon job...
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Postby cadworx » 23 Feb 2007, 05:08

nice JOB..FEd,,, which one is it, be LEFT or Right view (mirrored)?

NB. Your Floor tiles needs to be fixed they're looking
Stretched oversized, to suit your floor, Check your tile grout they're huge..out of proportion..


the rest is well done.
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Postby Drave » 23 Feb 2007, 07:47

nice render and agree with benfrog that glossiness givin the effect of wet floor.
"the best is yet to be"
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Postby BrokenSword » 23 Feb 2007, 10:45

Hello FeD!
Nice work! I like yuor render, materials and lighting is very good!
GL HF u2! :)
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Postby Ohgoz » 23 Feb 2007, 15:56

FeD wrote:hehe Goz, (oui sa crame c relou !)

I didn't change the render setting yet, just the shaders, my computer is going mad with aller these bumps, all my textures are 2k... maybe it's a bit too hight for my only 1Go ram.. next work is going to be the doors of the wc 8) ... I made a fast test in photoshop for the volume light and some color tint.

If anyone have Idea/coments, you'r wellcome !



Buy 1Go ram lol ! ^^

Shading is great ! But the tiles wall looks too shiny. But that gives the impression that's wet. By it's wc, and wc are wet. ^^
Take off your cloths baby !!! Yeah !
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Postby sesar » 23 Feb 2007, 19:23

looks pretty gud, the floor lhas a nice "wet" effect (don't knw if u intended that or not), the wooden wall and plank's the textures look the same :S
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Postby FeD » 25 Feb 2007, 18:20

hey all and thx for all your comments, it is really motivating.

I tried to render my scene in 1280* but mental ray gave me a fatal error at 70% of the photons computing.... I hope I will be able to render my scene for the final verion :? .... it's depressing.. :cry: .. test test test..
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Postby FeD » 26 Feb 2007, 21:02

well, finaly I can render something again !
I need advices : wasn't the first test better than now ? :
Image

An another test I did just before.. but I loosed the adjustments :cry:
Image

what do you thinks ?
I've noticed that I've never told what sofware I was using, so I do it now^^=> Maya for modeling, Zbrush for the head, and Mental-ray for the rendering. the complete scene is with mia_materials and only the sun(physical) is making light(ok environement too :wink: ),
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Postby PetrZ » 26 Feb 2007, 21:15

FeD: yep, mia_s are best :)

Do you use FG or GI ?

I like your latest picture (example6), tiles looks really nice on it (it's pitty you lost adjustments)

On example7 it looks too flat, like painted, not real.

Blood scratches on doors are good and police strips look good too, but environment looks much better on example6 ;)
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Postby benfrog » 26 Feb 2007, 21:42

hi I prefer before...;) not so destroyed.... for me it's a normal place where something append, is not a destroyed place more destroyed... specialy on the windows...
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Postby FeD » 26 Feb 2007, 21:43

hehe, i'm trying to redo the same render again (ex6),
In this scene I only use FG with secondary bounces, and for the "not" real effect, it's somthing I try to have :o , but I think like you : the ex6 look beter :cry: .

thanks for the coment :wink:
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