21 March - 15 May 2007, sponsored by Pixologic, Strata, Skymatter, Kurv Studios, Hyperfocal Design, Realviz, ambientLight, Zoo Publishing, Daz 3D, TheBest3D, 3d.sk, Environment-textures.com, Female-anatomy-for-artist.com, human-anatomy-for-artist.com and Its Art Mag
by coolpranz » 24 Mar 2007, 05:28
well like the third concept of the guy....getting caught by the hands.....!!
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by the1stguest » 24 Mar 2007, 21:16
no one answered me do u like the hallowen style or not ,refer to the 1st page
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by geostik » 24 Mar 2007, 22:12
i think that you should concentrate a little, figure out how will the image look in the end and then chose yourself the right alternative.
old school way..........best way
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by the1stguest » 25 Mar 2007, 20:08
ok, i wont do it the hollowen style here is my first scene of the environment
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by knirb01 » 26 Mar 2007, 02:01
I like what you got so far. Nice detail with the " w heart y", I like it.
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by the1stguest » 26 Mar 2007, 16:43
pk, more to the environment
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by the1stguest » 27 Mar 2007, 10:43
although no one is responding , i am going on
Here is my last adjustment to the environment: Barrel in the back , leaves on the ground , and lambs.
i think i only got few things to add to the environment:
condesnation of leaves around tree trunks
some trash here and there
and that little fence they use around the trees in the garden , i dont know its name
i got now few problems i want to solve:
first : the rendering became so heavy although we are still in the beginng
i need to decrease the tree density
2nd: i dont know why the leaves color dosent appear on the tree , i will try to solve this problem too.
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by warpv » 27 Mar 2007, 18:59
Hey man! Nice modeling! The only thing I find is that you did some nice modeling on that back-wall and those lampposts, and now you don't see any of that now that the bench is back in front...might want to try to replace things a little... Keep it up!
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by geostik » 27 Mar 2007, 19:35
dude there are lots of threads opened so its hard to get too many responses. branches look unnatural because they are stiff and just pop out of the tree. go outside and study the tree you wanna make. the camera angle is bad, in my opinion, because its too traditional. try a more dynamic angle, not just strait up front. i would zoom out a little cos it may get pretty crowded later and you won't have a clear focus point.
cheers, you're on the right track.
old school way..........best way
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by the1stguest » 28 Mar 2007, 22:33
thanks for replies guies:
warpv: i think i agree with you, i ll try to reposition the elements
geostik: for the tree i totally agree but i didnt make them , they are premade folliage in 3d max- if its illegal to use them some one please tell me- so i have one of the two choices about these trees , either to put them back or to start modelling few of them.
and for the camera angle , i dont know but i like it this way , as i picture it , the bad teenagers will look longer and more dominant over the small boy head, i think i ll examine another angles too.
bustedgame: thanks man , this solved the problem, and i liked the hollowen style too, but when no one answered i thought no body liked it so i shifted to the original sketches.
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by ashras99 » 29 Mar 2007, 03:36
no, that's not illegal to use premade things exists in 3ds max. But from other softwares like poser, bryce and others are...
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by icedeyes » 29 Mar 2007, 10:50
i LOVE the style on your last image
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by icedeyes » 29 Mar 2007, 10:52
in the previous page that is.... The halloween styled one looks much better to me
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by hawkflying » 31 Mar 2007, 06:48
keep it up dude u can do more better then it
nice starting
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