21 March - 15 May 2007, sponsored by Pixologic, Strata, Skymatter, Kurv Studios, Hyperfocal Design, Realviz, ambientLight, Zoo Publishing, Daz 3D, TheBest3D, 3d.sk, Environment-textures.com, Female-anatomy-for-artist.com, human-anatomy-for-artist.com and Its Art Mag
by coolpranz » 07 Apr 2007, 18:14
oops going good buddy...!!
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coolpranz
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by the1stguest » 07 Apr 2007, 20:51
remodelled the hand
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- kid hand cloth texture.jpg (16.6 KiB) Viewed 2333 times
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the1stguest
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by the1stguest » 08 Apr 2007, 18:52
thats a cartoonic style petrz , see mickey mouse.
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the1stguest
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by farsheed » 08 Apr 2007, 21:15
niceee .. man .. I liek the character a lot .. nice colors..
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farsheed
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by the1stguest » 08 Apr 2007, 21:38
thnx farsheed , liked your modelling a lot although i liked the texture before correction more.
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by the1stguest » 13 Apr 2007, 15:32
the boy on scene
the lights still experimental , i think i ll shift to the night light
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- boy environment.jpg (37.62 KiB) Viewed 2245 times
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by Shay » 13 Apr 2007, 16:32
good . update man!!!!
www.hellsculptor.com
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Shay
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by the1stguest » 14 Apr 2007, 08:52
thnx guies,
but now i got a problem , i want to decrease the size of the kid as he is too big for the background , but when i do so the mesh get disturbed becoz of the rigging what can i do , or do i have to re-reg it????
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the1stguest
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by geostik » 14 Apr 2007, 09:20
hey, it turned up very nicely. for the rigging problem if your rig is final and you don't wanna change it just collapse the mesh(convert to anything) and then play with it. you can also use fdd box/cyl modifiers to scale/reshape only some parts of your mesh.
cheers
old school way..........best way
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geostik
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