21 March - 15 May 2007, sponsored by Pixologic, Strata, Skymatter, Kurv Studios, Hyperfocal Design, Realviz, ambientLight, Zoo Publishing, Daz 3D, TheBest3D, 3d.sk, Environment-textures.com, Female-anatomy-for-artist.com, human-anatomy-for-artist.com and Its Art Mag
by icedeyes » 17 Apr 2007, 07:40
budcai: yes i still have to tweak it a lot... thanks for stopping by...
bustedgame: i am just using this camera angle for the time being to be able to see the placement and proportion of the scene... for the final, i was thinking a sea level camera near the character but i am not sure yet... thanks for the comments man...
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by eydi » 19 Apr 2007, 07:23
hımm.....I think it is hard work to make it look like a real sea. I mean the material....and your idea is very good!!!!!!
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by icedeyes » 19 Apr 2007, 08:31
also.... i am using multiple reference and this is the reason why it doesn't match up to the reference exactly...
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by damseremie » 19 Apr 2007, 08:49
Nice work . I like ur attention to detail
3D........ TOTALLY
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by oxhide3d » 19 Apr 2007, 11:04
nice modelling with the dog! keep it up!
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by fire_crash » 19 Apr 2007, 12:18
the dog is starting to look pretty good, keep up the good work.
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by icedeyes » 20 Apr 2007, 12:31
also made the upper front teeth spiky to make it more fearsome... tried it with the lower teeth too but it didn't work so well...
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by Shay » 20 Apr 2007, 15:06
wow nice modeling!look at those teeth!:)
www.hellsculptor.com
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by einollahia » 21 Apr 2007, 07:41
great
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by eydi » 22 Apr 2007, 10:16
I like your way of modelling. the dog's head looking unbelievable, I think I couldn't do that.
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by coolpranz » 25 Apr 2007, 10:27
the jaw is too good go on.....i want to see more of your work.....

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