Eric Taylor : USA

5th June - 3rd Sep 2007, sponsored by Npower Software

Postby Shay » 09 Jul 2007, 17:25

nice modeling . keep it Up :)
good luck.
www.hellsculptor.com
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control Arms

Postby Gantra » 09 Jul 2007, 20:43

I added some control arms but i'm not happy with how they look. Perhaps I will go with an organic shape for them like the spokes of the rim. These angular ones are sort of weak.
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Revised Control Arms

Postby Gantra » 09 Jul 2007, 22:50

Better IMO.
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Mental Ray and some Materials

Postby Gantra » 10 Jul 2007, 01:42

I wanted to start getting my material IDs selected for the multisubobjects as well as start to see what mental ray was going to produce with low quality settings.

I had some double-sided material issues that i resolved by turning off 2-sided material as recommended in the Car tutorial.

I also went ahead and mirrored and joined the body, nose and tail blends.
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Undercarriage

Postby Gantra » 10 Jul 2007, 23:50

Possible undercarriage fairing.
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Fuselage Recreated

Postby Gantra » 13 Jul 2007, 00:17

Well, I wasn't happy with the direction of the body and undercarriage so i junked them. Begone evil spirits!

I redid the body using 3 shapes and Skin. I then got all cozy with Boolean and nipped the nose and tail section to a new shape. Next, I recreated the suspension housing using Skin and boolean and then used Fillet where it meets the body. Of course, i re-Trimmed the windows in and also enhanced the geometry particularly of the bottom right window.
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Front Wheel

Postby Gantra » 13 Jul 2007, 22:52

Front wheel with some linear tread grooves.
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Nose Sensorium

Postby Gantra » 14 Jul 2007, 01:57

Lots of booleans and fillets.
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Airbrakes

Postby Gantra » 15 Jul 2007, 01:17

Added airbrakes/aerodynamic slipstream enhancers and started work on the front wheel suspension.

Airbrake/wings created using a trace of the edge of the rear fuselage to match the shape and then i cloned that for the other smaller end. I then railswept this. I cloned it and blended the four sides and then joined it all together.
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Postby ashras99 » 15 Jul 2007, 08:49

This is coming out really nice future vehicle.
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Swing Arm

Postby Gantra » 16 Jul 2007, 01:29

Thank you for the encouragement, Ashras.

In this update, i created a circle and trimmed it into the body and then offset so it would extrude a bit with some filleting along the inside and outside edges using the Fillet tool. i then sketched out a profile of an arm and then extruded it and then positioned it to fit over the trimmed circle and part of the wing.
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Transmission

Postby Gantra » 16 Jul 2007, 01:37

I've been fiddling with some transmission tubes with rings as well.

These were various cylinder primitives as well as some revolved sketches in Power NURBS. The hub was fashioned using a shape trimmed in and offset. The extruded circles are trimmed in as well with filleting.

The shape of the hub was started as a compSkt and cloned and scaled down. I then applied a skin to it with capping.
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Odds and Ends

Postby Gantra » 18 Jul 2007, 22:59

Added some mirrors, control fins and air holes.
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Update

Postby Gantra » 19 Jul 2007, 19:59

Added Exhaust nacelles, antenna, cylinders in the back (hidden) that control the movement of the rear wheel in flight mode.
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Headlights

Postby Gantra » 20 Jul 2007, 21:08

Headlights with integrated turn signals.

I used a multisuboject material and trimmed the main housing into 3 zones for the front transparent lens, two signal sections and regular yellow paint areas.

I compSkt the trim edge between the transparent section and the back half and then copied and scaled it down and moved the copies aftward to create an inner housing that will have a chrome material.

The inner light body and the section connected to it were sketches that were revolved.

The connecting arm was a created by first trimming the outer light housing to get a shape that is contoured. I then compSkt that and copy dragged it inside the fuselage. I then used Skin to connect them and added another copy in the middle that i scaled down a bit.

Anyone have any suggestions for improvement or additions i could make? I welcome any feedback.

Thank you,
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