by ashras99 » 20 Apr 2006, 21:24
What is GI ?
Everyone knows global illumination but what exactly it is...in short bouncing of light/smooth shadows which external renderes calculate for you easily without any pain.
But stranger, GI can also be render through scanline. If you remember, when you add skylight in a scene and render it...that is too GI. And as i said GI is bouncing of light so you can create a fake GI setup too.
Every renderer takes lot of time but external renderers are much faster and fake GI setup is faster in all. I dont remember the location but there is one script which create a sphere of fake lights and gives awsome results without increasing the render time.