21 Jan - 15 March 2007, sponsored by Wacom, Hyperfocal Design, Realviz, ambientLight, 3d.sk, Environment-textures.com, Duber Studio and Its Art Mag
by mat » 12 Feb 2007, 23:06
Your hand modeling is good and precise! Are you going to make a highpoly mesh from the start off?
Waiting to see more!
Good luck!

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mat
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by bustedgame » 12 Feb 2007, 23:10
Looking good ........... I can see a heavy meshflow going on .......................
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bustedgame
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by geostik » 13 Feb 2007, 18:09
u can try make it a bit ... stronger. the guy's a killing machine and should have strong hands.
old school way..........best way
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geostik
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by ksap » 13 Feb 2007, 20:03
i agree,
i will add some muscles later

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ksap
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by Star_Scream » 19 Feb 2007, 22:25
Let the saw massacre begin

i like 'em but the body is a little too edgy/low poly maybe chamfer some edges here and there.
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Star_Scream
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