21 Jan - 15 March 2007, sponsored by Wacom, Hyperfocal Design, Realviz, ambientLight, 3d.sk, Environment-textures.com, Duber Studio and Its Art Mag
by nach » 21 Feb 2007, 17:04
looking very nice ... very solid knight

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by Drave » 21 Feb 2007, 18:26
solid modeling as ur knight.
"the best is yet to be"
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by dijgoho » 22 Feb 2007, 14:37
knight hand
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- 42 knight hand.jpg (17.75 KiB) Viewed 2013 times
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by dijgoho » 22 Feb 2007, 14:37
finished hand
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- 43 hand done.jpg (16.87 KiB) Viewed 2012 times
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by dijgoho » 22 Feb 2007, 14:38
arm modeled
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- arm
- 44 arm.jpg (14.34 KiB) Viewed 2010 times
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by dijgoho » 22 Feb 2007, 14:38
here is the arm with an elbow joint
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- 45 arm + elbow joint.jpg (14.73 KiB) Viewed 2009 times
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by dijgoho » 22 Feb 2007, 14:39
here is the finished arm with the hand
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- 46 arm done.jpg (16.51 KiB) Viewed 2008 times
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by dijgoho » 22 Feb 2007, 14:40
Ok...After sometime I finally finished the whole knight...

Please tell me what you think about that or if there are any mistakes so I can correct them...
Thanks
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- 47 knight done front.jpg (39.27 KiB) Viewed 2007 times
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by dijgoho » 22 Feb 2007, 14:41
Here is the side view...Next I am going to
1) rig the character
2) create a weapon
3) texture it
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- 48 knight done side.jpg (29.67 KiB) Viewed 2006 times
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dijgoho
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by bustedgame » 22 Feb 2007, 14:49
good work but the fingers are little out of proportion ........... + model also looking bit out of proportion ......... and do something about the dents on the mesh ....... keep up the good work .................
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by Star_Scream » 22 Feb 2007, 21:51
Nice work but like bustedgame said it's out of proportions and the elbow are hmm you want to rig it but i think that there will be some bend errors because or wait, take your arm like your model and look how your elbow is bending and look at your model i mean this thing on his elbow, it should be rotated behind, i hope you know what i'm talking about.
sorry for my english.
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by dijgoho » 23 Feb 2007, 12:31
here is the weapon blade he will be holding
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- 47 halbard blade.jpg (14.71 KiB) Viewed 1956 times
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by dijgoho » 23 Feb 2007, 12:32
here is the finished weapon...I didnt like the top of the weapon so I corrected it...here is the final weapon
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- 48 halbard done.jpg (9.45 KiB) Viewed 1955 times
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by bustedgame » 23 Feb 2007, 13:20
Make edges sharp ............ it will be having blades ........ right now its round on the edges .............
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by dijgoho » 23 Feb 2007, 17:39
here is the armor with texture applied......This has just bump and diffuse map applied...
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- 50 knight texture.jpg (23.68 KiB) Viewed 1942 times
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