3D challange: Wael Badawy: Egypt

21 March - 15 May 2007, sponsored by Pixologic, Strata, Skymatter, Kurv Studios, Hyperfocal Design, Realviz, ambientLight, Zoo Publishing, Daz 3D, TheBest3D, 3d.sk, Environment-textures.com, Female-anatomy-for-artist.com, human-anatomy-for-artist.com and Its Art Mag

Postby the1stguest » 14 Apr 2007, 09:30

but i cant apply ffd box to the whole mesh right?
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Postby bustedgame » 14 Apr 2007, 11:03

well the1stguest you need to group whole mesh with the bones and just scale it down that will not disturb any mesh or rig and will solve your problem. :D :D Also you can apply FFD to whole mesh as well as to certain parts.
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Postby the1stguest » 14 Apr 2007, 11:29

busted game this didnt work , when i scaled the whole objects together it disturbed the mesh and when i applied the ffd box it said that certain objects are refrence to others in the selection.

any way i resized it using the method geostik said

if any one know how to resize by another method plz tell me bcoz the one i used isnt practical for animation , it just solved the still picture problem
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Postby budcai » 14 Apr 2007, 11:46

boy is sweet, but you have to "underline" him as a main character. Maybe try to enlight him with warm light of sunset as you did, and put some cold blue and darker light on the buildings behind. It will give a nice picture of evening light. also you can try to little defocus background but not too much, because in shot like that to strong defocus will look artificial.
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Postby geostik » 14 Apr 2007, 11:46

can you tell me what software are you using ? the select-all-then-scale method should work fine...
old school way..........best way
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Postby budcai » 14 Apr 2007, 11:51

the select-all-then-scale method should work fine...

not always. Objets are often having different "centre of gravity", add parenting and tracking to it and scaling can be real pain. sometimes it's easier to scale up rest of scene:)
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Postby the1stguest » 14 Apr 2007, 12:22

budcai: thnx for the advice about the light i think i ll do it as you said and i agree with you about rescaling the whole scene instead of scaling the character

geostik : i m using 3dsmax
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Postby bustedgame » 14 Apr 2007, 21:07

Hey are u using biped for rigging?? coz grouping and scaling down works fine with bones but sometimes creates trouble in biped.
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Postby the1stguest » 14 Apr 2007, 21:13

busted game, actually this is my second time only in character modelling, the first was from about 2 years, and i dont even remember what i did back then, any way i read the biped tutorials in 3dsmax help and just applied them to the kid.
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Postby jasiu » 15 Apr 2007, 08:34

Hey, i really like your style:). you could work a bit on the eyes. It lacks life. I recommend reading:

http://www.3dluvr.com/rogueldr/tutorials/eye/eyes.html


It reaaaally helped me once upon a time:)
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Postby kingfish » 15 Apr 2007, 08:42

reallt good work , i love your style man!!!
fro ur scale problem , maybe create a snapsot of your element our wish to create , make them ``unique`` and then group all and scale it...
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Postby Shames » 15 Apr 2007, 10:50

very cute ! I like the way you imagine
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Postby the1stguest » 15 Apr 2007, 12:23

jasiu: thats the way i am already using , i read this tutorial in my first character modeling about a year ago, may be itsnt apparent on the kid bcoz of the surrounding environment , i ll post the pic of the eye alone so you can see it

kingfish: excuse me for my lack of knoweldge but when i try to group them i find the grouping button unactive(gray)

shames: thanx
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Postby the1stguest » 15 Apr 2007, 12:31

here is the eye alone with hdri in environment and i changed the iris map to appear more
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Postby kingfish » 15 Apr 2007, 12:31

sorry the1stguest, i never had this problem before, try to get an answer as soon as possible at your problem
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