3D Challenge: George Kiparissous: Greece

21 March - 15 May 2007, sponsored by Pixologic, Strata, Skymatter, Kurv Studios, Hyperfocal Design, Realviz, ambientLight, Zoo Publishing, Daz 3D, TheBest3D, 3d.sk, Environment-textures.com, Female-anatomy-for-artist.com, human-anatomy-for-artist.com and Its Art Mag

Postby oxhide3d » 25 Apr 2007, 12:40

one remark icedeyes..
in the Screenshot2.jpg (see more the image in the left bottom ) it seems like a mask...I mean the teeth are too much inside...so it give s the idea of a mask over teeth row..maybe with the textures will change that mine impression..anyway good modelling!
keep it up!
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Postby icedeyes » 25 Apr 2007, 12:40

Thank you everyone for your nice comments... I really glad you like it...

Here is the complete dog model... will get to texturing and laying out uvs today or tomorrow...

I hope you will like the final model because i put a lot of effort into it, trying to stay loyal to my references...

Have fun... I will post the textured version soon...
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Postby icedeyes » 25 Apr 2007, 13:39

oxhide3d: please tell me if it looks better now...

I didn't quite understand what you were saying but i made small changes to the face so it might look better now...

if anyone has any remarks on the model, now would be a nice time to post them since when i start laying out the uvs it will be too much of a hustle to fix...

Thanks again
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Postby icedeyes » 25 Apr 2007, 13:43

sorry for the triple post, i just wanted to mention that certain polygon penetration issues might be because of the opengl display in silo since i am having some issues with it as of last week (not sure what changed)...
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Postby oxhide3d » 25 Apr 2007, 13:59

hey
now it seems better...It definetly looks better...u can unwrap it !this is good!(my opinion)
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Postby icedeyes » 25 Apr 2007, 14:13

thnx for the input man
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Postby Rakeshani » 25 Apr 2007, 14:21

great job dude..........keep it up...............
best of luck.........................
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Postby icedeyes » 25 Apr 2007, 22:39

just checking the position of objects in the scene as well as the camera... any remarks will be truly appreciated... removed the sea since i will create it around the dog character....

I personally like angle 2... seems more dynamic..
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Postby budcai » 25 Apr 2007, 22:49

picture 2 also. but maybe turn the dog a little bit that he will atack the person (more like on first picture).
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Postby Grafos » 26 Apr 2007, 01:19

I love the positioning/pose of the dog in picture 1, much more dynamic.

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Postby GreenShadedThing » 26 Apr 2007, 08:18

I like the second one but with Poseidons position from first
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Postby icedeyes » 26 Apr 2007, 09:18

First of all, thank you very much for your input...

positioning_2.jpg seems a lot better to me today than positioning.jpg... i dont really know why... i think that ti fills the image better composition wise and follows an arc around the pyramid due to the pose of the character and dog... And the dog, while it retains the same position, seems a lot more daunting...

I am going to be out of town for the weekend so i will try to post something today or tomorrow morning if i can manage to make something good in time...

Thank you again for the input...

Any further input will be greatly appreciated... Please refer to the images' name because i am a little confused as to which you consider first and which second... Sorry for the trouble...
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Postby em-man-u-el » 26 Apr 2007, 12:04

hi icedeyes ,
......are u going to add facial expression latter because there is missing expression from last tow wip ........ n the first one pose
i liked ... but if u reduce the size of the man it will cool i think ........what u think.........happy modeling..... :oops:
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Postby icedeyes » 26 Apr 2007, 13:31

thanx em-man-u-el... i will make the man smaller...

As far as the expression goes, i didn't change the facial features at all... If you are talking about the dog, it must be the camera angle that makes it look different...

If on the other hand, you are talking about the man, i will change his expression... its not final... I will make him open his mouth but the eyes will probably stay as they are... i like them that way i think (contracted)...

Thnx again
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Postby bustedgame » 27 Apr 2007, 06:22

Hmmmm Well I think you should try one or two more angles. Try making the dog like he is attacking the guy. BTW nice modeling on the dog. :) :)
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