3D Challenge: George Kiparissous: Greece

21 March - 15 May 2007, sponsored by Pixologic, Strata, Skymatter, Kurv Studios, Hyperfocal Design, Realviz, ambientLight, Zoo Publishing, Daz 3D, TheBest3D, 3d.sk, Environment-textures.com, Female-anatomy-for-artist.com, human-anatomy-for-artist.com and Its Art Mag

Postby labwizard » 27 Apr 2007, 09:41

nice modeling but i think that the man is looking way up his neck should be bent down a bit so he will look at the dog more naturally
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Postby Shay » 27 Apr 2007, 12:11

without a jump and cutting the dogs ears it will looks scary!:)
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Postby icedeyes » 04 May 2007, 20:51

i am still in this challenge... sorry for not being around more... i am very tired from my trip but i worked on the scene today and yesterday... I am working on atmosphere and lights right now... I also tried different poses and cameras but i think that this one suits my need better than any other..

I hope you like the progress... Still a lot of stuff to do in lighting and other departments but i think i like how its turning out... I also made the sea that i really love how it turned out... Remember that iam not aiming for realism...

C&C more than welcome
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Postby eydi » 05 May 2007, 11:44

Looking nice.. . can't wait to see it done
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Postby enaov » 05 May 2007, 16:36

Really nice work man. The sea is looking good
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Postby Paco_Morales » 06 May 2007, 10:34

Hi, I like the work that you made with sea, I think maybe more Red in your lights or rays to increase the drama in imho.
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Postby icedeyes » 06 May 2007, 15:05

Paco_Morales : as you can see, i followed your suggestion and added some red rays as well as red back lighting to the main characters...

enaov ,eydi: i am really glad you like it...

Hope you like the update...

C&C more than welcome
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Postby budcai » 06 May 2007, 15:17

are those proportions final? man is small.. but maybe in final resolution he will look better.
What do you think about adding some vector blur to the dog?
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Postby icedeyes » 06 May 2007, 16:36

budcai... i was thinking of keeping these propotions... the man is supposed to be extremelly smaller than both the dog and pyramid and i relation to the rest of the scene...

if you think otherwise, i could make him larger but i am almost certain that the image will lose its sence of scale if i do it...

I was thinking of applying some motion blur to the dog too... will make it (along with some other changes) and post an update...

Thanks very much for the comments...

What do others think of the size of the man in the scene? Please consider that it will be rendered out in at least 1280X1024 and 300dpi as a final resolution...
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Postby budcai » 06 May 2007, 17:01

I understand that you want to keep this relation between the dog and a man. So maybe instead of scaling you could try some lighting or compositing tricks to underline the man. he's not clearle readable as a main character in the scene.
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Postby ashras99 » 06 May 2007, 17:09

agree with budcai, your man is not visible. In place of increasing the scale, use lighting tricks to highlight. Even you also scale a bit.
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Postby icedeyes » 06 May 2007, 17:30

ok.. i will try and make him pop out somehow... i just have to find a clever way to do it... will post tomorrow or the day after with an update with these changes...
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Postby Grafos » 06 May 2007, 23:11

The sea is looking good!

What I would like to suggest, is to make some effect in the water showing that the dog is coming out of it. I don't think that motion blur would work on itself, you need drops and ripples and particle effects. As it is, it seems that Skylla is just standing on shallow waters. Also make her look wetter, add some shininess to your shader, or even better, some wet fur
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Postby icedeyes » 07 May 2007, 05:52

hi grafos... thanks for the suggestion... i was thinking of using blenders fluids (since i dont have access to another fluid system at home) to make the water... will try it and see if that works...
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Postby Rasha » 11 May 2007, 04:03

the sea looks very good onestly the only thing i like it , you have to improve the other things and study :lol:
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