Gaurav Singh - India

10 Aug - 1 Oct 2009, sponsored by Sidefx Software Pixologic, e-on software, Eat3D and ambientLight

Postby gauravcg » 25 Sep 2009, 09:34

Is this camera angle okay? :?

im most worried about the lighting...still can find proper values!

this one is with AO(Ambient/Occlusion):D
Attachments
WIP w AO.jpg
WIP w AO.jpg (254.46 KiB) Viewed 952 times
HAPPY POSTING :D
Ill make u remember me!


Accident Challenge Thread
User avatar
gauravcg
Junior Guru
Junior Guru
 
Posts: 204
Joined: Thu Feb 5, 2009
Location: Sikandrabad

Postby Silvan » 25 Sep 2009, 11:10

I like your work, bro. About camera angel, maybe you must turn camera. Like we are taking this photo on the ground.
User avatar
Silvan
Senior Guru
Senior Guru
 
Posts: 1297
Joined: Tue Jun 5, 2007
Location: Turkey
Gender: Male

Postby xeni » 25 Sep 2009, 18:17

Your work is looking good,



Accident -> Shkelzen Kernaja - UK
http://www.cgarena.com/forum/viewtopic.php?t=8083
xeni
Newbie
Newbie
 
Posts: 72
Joined: Wed Aug 12, 2009

Postby gauravcg » 26 Sep 2009, 07:41

i little of background change (previous one wasn't looking good :P)...

and now camera angle struggle begins!! :?

and better textures this time :wink:
Attachments
scene.jpg
scene.jpg (170.84 KiB) Viewed 925 times
HAPPY POSTING :D
Ill make u remember me!


Accident Challenge Thread
User avatar
gauravcg
Junior Guru
Junior Guru
 
Posts: 204
Joined: Thu Feb 5, 2009
Location: Sikandrabad

Postby gauravcg » 26 Sep 2009, 08:28

Camera angle update! :D
Attachments
scene2.jpg
scene2.jpg (133.14 KiB) Viewed 919 times
HAPPY POSTING :D
Ill make u remember me!


Accident Challenge Thread
User avatar
gauravcg
Junior Guru
Junior Guru
 
Posts: 204
Joined: Thu Feb 5, 2009
Location: Sikandrabad

Postby Silvan » 26 Sep 2009, 09:32

It is looking good but try again. turn a little bit. Camera must show the truck. ;) Truck is looking better.
User avatar
Silvan
Senior Guru
Senior Guru
 
Posts: 1297
Joined: Tue Jun 5, 2007
Location: Turkey
Gender: Male

Postby topherus » 26 Sep 2009, 10:22

Light set up is depends on on what type of renderer you are using, I suggest use hdri lighting it is simple but accurate, then add GI.


Break your rendering process, like do a render passes on each layer.
topherus
Senior Guru
Senior Guru
 
Posts: 874
Joined: Thu Jan 24, 2008

Postby Caccipergolo » 26 Sep 2009, 10:25

It's better than before, but if the truck hit's the pole from that angle, the pole itself well fall on the left side.
quote silvan for the camera angle. move it to the right and turn the focus on the left a bit.
User avatar
Caccipergolo
Junior Guru
Junior Guru
 
Posts: 189
Joined: Tue Jul 3, 2007

Postby Caccipergolo » 26 Sep 2009, 10:37

... and if you make the texyured wall curved it will cover the empity space behind
Attachments
123.jpg
123.jpg (136.48 KiB) Viewed 903 times
User avatar
Caccipergolo
Junior Guru
Junior Guru
 
Posts: 189
Joined: Tue Jul 3, 2007

Postby gauravcg » 26 Sep 2009, 11:55

thanks alot guys for helping me......
this was all i needed to finish this on time!!!

yup the camera will be moved a little so that the scene will get a little more action packed......and as the car is in motion that is why i made the SUV to hit the pole from that angle as it will be harder to stop the car to avoid the falling pole.....
topherus- ur idea is gr8 for HDRI but im having a very little knowledge about it so if you have any on its tutorials please tell me...!
;)Thanks Caccipergolo for your really helpful sketch!!

Will be posting updates soon!
HAPPY POSTING :D
Ill make u remember me!


Accident Challenge Thread
User avatar
gauravcg
Junior Guru
Junior Guru
 
Posts: 204
Joined: Thu Feb 5, 2009
Location: Sikandrabad

Postby Baciu Cristian Dan » 26 Sep 2009, 17:00

Man, I hear that you have some problems with the lighting, so here's some help:
In 3dsMax, go to Create/Systems/Daylight System
Drag in viewport and it will create a compass and a daylight system.
It will ask you to use mr Photographic Exposure Control (before this you must change the renderer to Mental Ray).
Now, if you go to modify panel, under Daylight Parameters you have Sunlight and Skylight.
You must change both to mr Sun and mr Sky respectively. When you change the Skylight to mr Sky,
it will ask you to create a mr Physical Sky environment map.
Of course you choose Yes, and you will do that at the first question, too (the one with the exposure).
Go to Rendering/Environment/mr Photographic Exposure Control
Select Photographic Exposure
From Presets, select Physically Based Lighting, Outdoor Daylight, Clear Sky
Change the Shutter Speed to something between 300 to 400.
If you change the position of the sun, the color of the sun and skylight will change accordingly,
so try to find the mood that you are looking for.
Good luck.
Baciu Cristian Dan
Newbie
Newbie
 
Posts: 83
Joined: Wed Sep 9, 2009

Postby gauravcg » 26 Sep 2009, 19:16

Baciu Cristian Dan wrote:Man, I hear that you have some problems with the lighting, so here's some help:
In 3dsMax, go to Create/Systems/Daylight System
Drag in viewport and it will create a compass and a daylight system.
It will ask you to use mr Photographic Exposure Control (before this you must change the renderer to Mental Ray).
Now, if you go to modify panel, under Daylight Parameters you have Sunlight and Skylight.
You must change both to mr Sun and mr Sky respectively. When you change the Skylight to mr Sky,
it will ask you to create a mr Physical Sky environment map.
Of course you choose Yes, and you will do that at the first question, too (the one with the exposure).
Go to Rendering/Environment/mr Photographic Exposure Control
Select Photographic Exposure
From Presets, select Physically Based Lighting, Outdoor Daylight, Clear Sky
Change the Shutter Speed to something between 300 to 400.
If you change the position of the sun, the color of the sun and skylight will change accordingly,
so try to find the mood that you are looking for.
Good luck.
thanks alot, i did as you said but 1 more problem is there....im not able to find photographic exposure control...i am using 3ds max 9....
so can you help me in that?
HAPPY POSTING :D
Ill make u remember me!


Accident Challenge Thread
User avatar
gauravcg
Junior Guru
Junior Guru
 
Posts: 204
Joined: Thu Feb 5, 2009
Location: Sikandrabad

Postby zugok » 26 Sep 2009, 19:27

Looks great so far! Have you considered using a night-time, dawn and dusk lighting?
You can have more control over the lighting, help focus the point in interest and create more drama.
Maybe starting with a warm point light at the impact?
John Hayes
User avatar
zugok
Newbie
Newbie
 
Posts: 26
Joined: Mon Dec 8, 2008
Location: California

Postby Baciu Cristian Dan » 27 Sep 2009, 08:20

Yes, it is possible.
I don't remember when they put the Photographic Exposure control into 3dsMax.
You can use the Logarithmic Exposure control instead.
Or you can use a third party lens shader, like JS_ExposureControl 1.1 (you find it here http://www.pixero.com/downloads_mr.html)
or Photo Studio (I think it's really cool, although I never tried it) here http://www.infinity-vision.de/PhotoStudio/de/index.html
and tutorial here http://www.screencast.com/users/thorste ... 88912a0e08
but these must be installed in 3dsMax and I'm not sure that they will work in 3dsMax 9
Baciu Cristian Dan
Newbie
Newbie
 
Posts: 83
Joined: Wed Sep 9, 2009

Postby topherus » 28 Sep 2009, 00:22

Well, Baciu Cristian is now your angle for lighting, cool.

i wish i can help you for the lighting since you are using 3Ds max, i am not that good with 3ds software.

For maya it can be easy for me to give you a short but accurate way.

Anyway, just follow Baciu's suggestion then yopu can tweak and tweak and tweak until you get the proper result.
topherus
Senior Guru
Senior Guru
 
Posts: 874
Joined: Thu Jan 24, 2008

PreviousNext

Return to Accident

Who is online

Users browsing this forum: No registered users and 0 guests