Want to render 360 degrees of my car

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Want to render 360 degrees of my car

Postby Olivette » 25 Aug 2010, 12:35

Hey guys, help me out.. i want to render a 360 of a car Lamborghini which i modeled and textured.. some help on how to rotate the camera would be nice.software used maya 2010
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Re: Want to render 360 degrees of my car

Postby cool_animator » 25 Aug 2010, 17:19

you can use the target camera and simply rotate the camera by attaching to the circle spline
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Re: Want to render 360 degrees of my car

Postby subrat » 26 Aug 2010, 03:10

First take a camera> on resolution gate> adjust the angle at which you want 360 rotation> go to animation tab>animate> turntable> go to box> give the require frame for one rotation >click >apply :D
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Re: Want to render 360 degrees of my car

Postby Olivette » 26 Aug 2010, 14:40

but it does not render high quality in mentalray
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Re: Want to render 360 degrees of my car

Postby subrat » 27 Aug 2010, 02:57

whats the error....may be its too heavy....????? try once switching it in to the bounding box mode :D
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Re: Want to render 360 degrees of my car

Postby shri » 21 Dec 2010, 18:28

i had da same problem.....in mental ray we cannot render out an avi file which is a pain...have to render out jpegs of high quality and compose dem in a compositing software.....i dont know if dere is another way out of it....do let us know if u found something.....
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Re: Want to render 360 degrees of my car

Postby sharin » 24 Dec 2010, 12:54

hello every body ...

i don't think the avi , be a good choice.
the best is render as jpgs and then compose them...
in this way you can face to problems (e.g. render crash )because you know last frame that rendered successfully . so u can continue ...
and ...

i have an idea for camera movements . render yours at high frame rate , then at composite , do some slow motion and inverse . it's not for 360 degree ... but it's cool .

also you can fixed camera , and rotate the car by a Rotating surface.

be successful.
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Re: Want to render 360 degrees of my car

Postby shri » 24 Dec 2010, 18:03

sharin wrote:hello every body ...

i don't think the avi , be a good choice.
the best is render as jpgs and then compose them...
in this way you can face to problems (e.g. render crash )because you know last frame that rendered successfully . so u can continue ...
and ...

i have an idea for camera movements . render yours at high frame rate , then at composite , do some slow motion and inverse . it's not for 360 degree ... but it's cool .

also you can fixed camera , and rotate the car by a Rotating surface.

be successful.
dats a nice one sharin........and ya i also rendered images and composed them for my class project....and used a circular spline and attached the camera to it like mentioned in da above post...... :)
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Re: Want to render 360 degrees of my car

Postby nilla » 04 Jan 2011, 17:05

You should use a lossless image format like tiff or iff in the future instead of jpeg, it gives you more flexibility in post.
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Re: Want to render 360 degrees of my car

Postby sharin » 02 Feb 2011, 09:10

TIF is very massive ... !!!
it's not a good suggestion ( at least in my side )
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Re: Want to render 360 degrees of my car

Postby subrat » 03 Feb 2011, 09:56

You can also use *tga for good result...and if you want high definition you can use *RLA/open*EXR.... seq. for better output because they file are very heavy... :D
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Re: Want to render 360 degrees of my car

Postby nilla » 04 Feb 2011, 15:53

sharin wrote:TIF is very massive ... !!!
it's not a good suggestion ( at least in my side )


I should have explained it a bit better, my point was just that jpeg uses lossy compression which means that some of the image quality is lost. This is great for web pictures because you get compressed tiny files the downside is the info gets lost and you can't recover it. If you output files from Maya in a lossless or uncompressed format (with the necessary evil of larger files:)), you can still compress your files further later but you have all the data to work with. It's important a lot of the time for preserving quality in texture maps, and people sometimes miss why they get low quality images saving as jpegs so it's just worth taking a note of. That's simply why I mentioned it.
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Re: Want to render 360 degrees of my car

Postby eydi » 28 Oct 2011, 19:40

Why not use 3dsmax for 360 degrees of render :) it is more easy I think with 3dsmax...
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Re: Want to render 360 degrees of my car

Postby oxysplatter » 03 Nov 2011, 12:43

Or just use maya,render out jpegs,and stick them together in virtualdub. which is free.
http://www.virtualdub.org/
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