by agi ridzky » 30 Nov 2011, 05:50
to deal with that problem, first you've got to click the FlipG button on Normal Map rollout before you click createNormalMap button. After that, before you export it, you've got to click flip V button on the Texture menu ... by doing that the sculpting detail coordinate will be reoriented for used in max....(i don't know whether this works for maya too)