having a diffecult time with Normal maps !! help

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having a diffecult time with Normal maps !! help

Postby dodd1712 » 15 Nov 2011, 23:01

I can's get all the sculpting details when I export a Normal map from Zbrush into 3ds max or Maya, and it comes out distorted , and same thing with Displacement maps, it makes the model Puffy :D way too puffy, so how can I get the same details that I sculpted in Zbrush into Max or maya ??
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Re: having a diffecult time with Normal maps !! help

Postby agi ridzky » 30 Nov 2011, 05:50

to deal with that problem, first you've got to click the FlipG button on Normal Map rollout before you click createNormalMap button. After that, before you export it, you've got to click flip V button on the Texture menu ... by doing that the sculpting detail coordinate will be reoriented for used in max....(i don't know whether this works for maya too)
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