Scaling fully rigged character?

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Scaling fully rigged character?

Postby gonk » 21 May 2012, 08:51

Hi
I have just imported a character into a scene containing other characters and need to to scale them in relation to each other. They are all fully rigged with bones, clusters and controllers - does any one know what exactly I should select in order to do this.

thanks
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Re: Scaling fully rigged character?

Postby aliasmk » 15 Jun 2012, 14:13

You could try creating a global controller, then scaling that.
That moment when you try to register an account on a site and realize you already made one months ago. :P
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Re: Scaling fully rigged character?

Postby gonk » 15 Jun 2012, 14:18

Yeah, I new it was easy and daft question - I did figure it out myself eventually - thanks though..
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