Challenge: Juan Manuel Bautista Hoepfner: Mexico

29 July - 15 Sep 2006, sponsored by Vertus, Duber Studio, Di-o-matic, ambientLight

Postby Neha » 30 Aug 2006, 13:53

Very nice displacement....keep up the good work Juan :D
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Postby juanmanuel » 30 Aug 2006, 19:24

Thank you! I am glad you liked it so far. I am going for that POV, however, I think I will tweak the texture a bit, and insert some creepy folliage, as well as a moon to complement the scen, and of course help the lighting.

Making displacement in Silo2 is really easier than you think. It took me ages to uvmap the pyramid, but about 1/5th of the time to get the displacement done.
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Postby juanmanuel » 31 Aug 2006, 05:43

The tree thingy is done! To speed things up I cut the portion of the pyramid where it lies, and used that as a base
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arbol2.jpg
tree
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Postby juanmanuel » 31 Aug 2006, 06:42

Here is a test I am doing with materials on the tree, with some added nodal displacement. I am not so sure about the displacement, but I like the surface texture!
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test arbol.jpg
tree surface and displacement test
test arbol.jpg (45.68 KiB) Viewed 3243 times
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Postby juanmanuel » 31 Aug 2006, 20:11

Another update on the tweaking of the tree. I like this version more
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test arbol2.jpg
tree tweaked a bit
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Postby ashras99 » 31 Aug 2006, 20:39

wow..this version is much better.
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Postby juanmanuel » 01 Sep 2006, 03:06

Thank you Ashish! Here is a test render showing the pyramid with the tree inserted. I also worked a little with the background. Need more clouds on the background...
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wip12.jpg
pyramid with tree and moon
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Postby Paco_Morales » 01 Sep 2006, 03:18

Looks fabulous so far :)
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Postby juanmanuel » 02 Sep 2006, 17:47

I think I wil edit some more the branches of the tree, they do not have me quite so satisfied.

Here is what I am working on right now: fog descending from the temple, using a proxy mesh to place hypervoxels
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wip14.jpg
test of fog with hypervoxels
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Postby chaitanyak » 03 Sep 2006, 04:22

really cool texture on that tree man. :)
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Postby juanmanuel » 03 Sep 2006, 04:25

thank you, I am glad you liked it!
My 3D mantra: There is no such thing as saving too often, too much RAM, too much detail, or a renderer that is too fast...

Visit my blog! :D
Visit my portfolio! :D
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Postby juanmanuel » 03 Sep 2006, 05:08

In case anybody is interested, here is the node setup for the tree. I am also attaching the scrensot of where the fog is "growing" from the temple, descending by the stairs, and going to the tree.

There is an analogy to this in the pyramid of Kukulkan (the Castle) in Chichen Itza, where in the spring equinox at sunset there is a shadow that descends the stairs to the base. Quite a beautiful sight to behold

This however, being a haunted pyramid, the "bad airs" descend pyramid at midnight! :twisted: :twisted: :twisted: muahahahahaah!!!! :evil: :evil: :evil:
Attachments
wip15.jpg
(331.04 KiB) Downloaded 3149 times
displacementnodes1.jpg
displacement node tree
(296.24 KiB) Downloaded 3149 times
treenodes1.jpg
material node tree
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Postby juanmanuel » 04 Sep 2006, 21:15

Still struggling with the fog. I made the fog distribution model a little less regular, the fog was looking too predictable. And switching to sprite fog instead of volumetric, sadly the volumetric was taking ages to compute. Maybe if I had a render cluster... but I don't.
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wip16.jpg
tweaked fog
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Postby juanmanuel » 05 Sep 2006, 13:04

First test render with the fog turned on. As the fog is illuminating part of the pyramid, I think I will use it to enhance the outlines of some parts I want highlighted. Still not satisfied with the results though.
I also need to insert some grass growing in strategic places.
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test piramide2.jpg
pyramid with fog, test1
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Postby ashras99 » 05 Sep 2006, 15:17

Require more work on the fog, not looking realistic.
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