Making of Grapes
by Raul Fabian, Romania

Now, the skeleton of the grapes bunch is also very easy to model. It’s created using shapes and the Loft function. Just create a line anywhere you want. Refine it adding some more vertexes, move the just added vertexes in the directions you want to create the path of the loft object (Eventually set the vertex type to smooth). After that create the second shape, in my case circle, give it the right dimension. Apply Compound object / Loft object, pick get path and pick the line shape.





In the deformations rollout pick scale and set the value of one end to 0 or something like that. You also can create more points and modify dimensions.



The grapes are easy as well. I created just simple spheres and modified them with the Noise modifier. That is everything.

The branch is a simple cylinder, converted to editable poly. I moved some vertexes and applied Mesh smooth modifier (same for the wood piece).

All models in the scene are put together like in the next image which represents the occlusion pass:





Lighting

About the lightning, it is obtained with VRay Global Illumination in first place. I have also used 2 VRay lights both with white color and very big sizes on the UV directions. One of the lights is placed above to simulate skylight and it has a multiplier of 8.0. The second is placed behind the bunch of grapes matching the placement of the sun in the background image. This one has a multiplier of 4.0. Behind the grapes too also placed a spot light, this one matching too with the sun in the background. It has a multiplier of 1.6 and is orientated directly on the grapes bunch (this light is for a better result with SSS). In the front of the grapes there is an omni light with a multiplier of 0.5. I placed this omni light there to see the better colors of the scene.



Page 1 | Page 2 | Page 3

 
 
 
Copyright © 2005-2006. All Rights Reserved