Making of Home & Fire by Marco A. Delgado, Spain
Texturing
The models are very simple and easy to texture. I have used photographs of high quality and I have applied a texture of new and shining wood, with planar projection, to the walls. The ground has a texture of carpet with a planar projection in XZ.
The mouldings, skirting board and window only have applied a Phong material white coloured. The glass has a Glass shader to allow seeing the image of the Blue Moon, which is a textured plane of with a photograph of the moon.
The vases have a shader of ceramics, the candelabra a shader of silver and the round knobs of the window and furniture a shader of dirty gold. The flames of the candles are a plane textured with an image of a flame and I have applied an Alpha channel.
The lamp has a wood texture, older for the central body, and the upper part has a cloth texture applied in a cylindrical way and I have added a shader Lume Translucency. The footrest has a tile cloth texture with cubical projection.
The tables and the furniture on the right have two types of wood texture, one older and another one brighter and darker.
Particles
The fire of the chimney is made by means of particles system. I have used a plane as transmitter, and I have applied the force of gravity and some turbulence to the particles.
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