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The third thing is because I wanted a dynamic picture adding motion blur on the tires and on the wheels and don’t want to add the effect during post work in Photoshop. You need to read a little about the use of this dynamic effect on the Internet to get the correct effect, using VRay 1.5 SP5. You can read about the motion blur on www.spot3d.com where you will get the official online HELP manual for Vray render Engine and other ChaosGroup products. I will show my settings but keep in mind that they are specific to the 3d scene and may vary.
The image was rendered using Vray, and the setup is quite simple. The car materials where heavily tuned after the many render test to give the desired look. Here are some of the settings of main materials from the scene.
Chrome Material

Car Paint
Tyre Material
Let’s now turn to the final part of the preparation process and render the scene, the whole scene was rendered in V-ray and that is the slowest part of CG for all of us, on next page you can see the render settings.


A very important and fun part of creating CG images is the post work. For this purpose I used the Adobe Photoshop and a plug-in to it by named Nik software Color Efex Pro 3.0
In Photoshop I used Levels and Curves and finally a very slight chromatic aberration by Lens Correction. I want to make more interesting images and I use some effects filters of Color Efex Pro 3.0 - Ink - Bi color filter - Cross balance - Film effects
In the end I hope I’ve been a little helpful with modest tutorial and I hope you liked. Thank you for taking the time to read it.

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