Making of Cultural Heritage of Ancient India
by Nitin.D.Mahale, India

Cultural Heritage of Ancient India

Hi friends, my name is Nitin.D.Mahale and may be you all know that I made this piece for CGArena “Ancient Times” 3D Challenge sponsored by iZ3D, Pixologic, Craft Animations, Polyboost, ambientLight, Hyperfocal Design, Noesis Interactive and N-sided, I won the first prize in this challenge. I would like to thank CGArena for arranging this wonderful challenge and allowing upcoming artists like us to show some skills and learn from it. So, this is a great opportunity for me to show the process of making this theme come into life.

First of all I would like to give some introduction about the concept and the inspiration of the theme.

Inspiration / Concept

I have always been fantasized about the Architecture of India and the Era of the time when the Kings and their kingdom. I especially love Rajput architecture, at that era near about 8th - 10th century they build many beautiful palaces and setup their kingdoms at places like Ajmer, Jaipur, Udaipur, Ujjain etc; I always used to portray the kind of environment where they stayed, obviously their great palaces and the beautiful surrounding around them. This was the greatest inspiration I got and rest was my imagination helped me in following the concept.

References



Modeling

Modeling is the part I really enjoyed doing, as I love complex modeling and maintaining the proportions as it is, for the proportions I just imagined the floor size and started meshing accordingly. Here u can see started on the modeling process of the entire Udaipur palace building, using the reference picture as a background, also maintaining the proportions and modeling with box, spheres, splines and arcs I got what I want. There is nothing fancy in modeling things; normal poly modeling at some stages is very useful.


So, here is my basic mesh of the side building. I already decided to build this in two parts, the side building and main building, for main building I got some reference picture from internet, the modeling process is as seen here. After spending some time on complex meshing on the buildings, I am pretty satisfied with the modeling there, and its time to show some environment add-ons such as trees, water and other necessary models to add and beautify the scene to get the desired look as planned.





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