Making of Cultural Heritage of Ancient India
by Nitin.D.Mahale, India


Modeling Tree

Therefore, started to model some trees around, because I never modeled any of these before, it was my 1st attempt. Started with a cylinder with specific segments(10 each), convert to edit-poly, extrude, bevel and move some vertices to get the tree trunk kind of look, apply mesh smooth and there it is, u got the trunk there, if its too smooth then try to chamfer some edges and adjust it however you want. Ok, now for the leaves, refer to the Scatter tutorial we get in Autodesk 3ds Max Help section, its pretty easy and can be done within minutes, or you can follow other method of Particle system which I did, here it follows, select Pcloud under Particle Systems, drag it as per the branches of the tree and then make a small place with leaf texture applied with opacity map and keep aside which be our source to scatter around the Pcloud; under Pcloud there will be pick object where we have to pick the same plane(leaf) and set pcloud to sphere emitter with viewport display of mesh, under particle type select instanced geometry and under instancing parameters pick object the same leaf plane, that will give the exact amount of leaves around the branches, later play in particle generation which will give the control of the leaves and its size etc, that’s it. Copy, scale and arrange around the branches of the trunk as per the desired look!

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Stones / Rocks

It’s quite simple, for this take a sphere radius 600mm with default segments, anyways it can be increased later as per desired simulation, then apply Noise modifier with fractal option checked on, and strength X, Y to 75 and Z to 50 or as per need, then convert to Edit poly and move some bunch of polys here and there to get stone kind a look and apply mesh smooth modifier, that’s it, applied texture with little displacement and rocks are ready to add in the scene!





Diya

It’s a simple lathe modeling, scaled, skewed, applied FFD Box and played around the shape until it I got the desired look, selected the upper polys and applied Floral texture whichever looked nicer, & for the flame, I surfed through internet and got a good looking flame image, which I edited in Photoshop and also made opacity map, placed a plane at the edge of the Diya and added VRayMTLwrapper to the flame material to spread some light around itself, & there was my beautiful Diya!




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