Boat
Modeling done using bevel profile for the boat shaped spline, added necessary stuff to look it more old of its kind, apply nice wood texture and I got what I want.
Mashaal (Light Torch)
Good reference from internet helped me to get the accurate shape of the mashaal, modeled it accordingly following the shape and got exactly the same, applied nice rusted metal texture to it and got the rusty kinder look. For the flames, I tried 2 types of them, one is with sphere gizmo under Atmospheric apparatus and other with same trick I did for diya, image with opacity map, and wrapped around with planes on the mashaal.
Flag
This was quite simpler, yet it was my first time and I really enjoyed doing this, because this was done with the help of the Flag tutorial from default Autodesk 3ds Max Help section there was no major errors as I followed the tutorial as it is and played little around the parameters and got the look what I wanted.
Water
Plane with
sufficient amount of segments, added little noise of about X, Y, Z – 50, noise map in both diffuse and bump with 20-30 or as desired, on right page there is the material with settings.

Now, everything’s done and I started merging all the stuff and placing it in there respective positions where they should be, so, here is the scene without textures.
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