Hello everyone, this time I try to explain making anemone in Realflow, the important thing is to know in clearly that what we looked for to create... and for that... As I always said necessary to make a minimum investigation of the subject.... search images.... textures and the artistic touch of yours. And this is a possible way to create anything…
First to investigate a little on the morphology of aspects of anemones and after studying try to draw them... It is an exercise that always I make... this is good beginning.
The second is to begin the base or undersea... In Max we modeled the base by starting of a box.... and adding noise and 2 bend modifiers... and bending them to obtain the ball form.
First eliminate the unnecessary faces of back of the cube. Once obtained the form we exported this object as obj archive... with triangular faces... this is a gold rule to obtain good results, once within Realflow.
Within Realflow... first define the folder to work and secondly define the axes - preferred are those of Max.
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