Making a Anemone in Realflow by Jalo, Argentina


The next is to define if the scale of the scene will be of 1,0 or 0,1 in this case I leave it to the 1.0... Simulations in this case are better with this scale.... after that import the obj. Box undersea




Create one emitter of Type Fiber. This type of emitter leaves us to choose that vertices are going to generate fibers that can be hair... of canes or in this case anemone....



First we select the object then into the parameters we can choose the Length, Stiffness... of fibers... but first is to define which vertices are going to generate these fibers... Hopefully all the surface area will not.... select some area... Once defined the areas we pass to create them... with the button.... Create.









 

 
 
 
  Copyright © 2005-2007. All Rights Reserved