Making a Anemone in Realflow by Jalo, Argentina


Once satisfied with the generated areas... We could pass to simulate but adding deamons is necessary like gravity to produce a dynamic simulation... we added... Gravity......


Simulated. And we can see that the fibers by effect of the gravity, fall and collide with the ground.


It is logical but, this is not the wished thing for an aspect of anemones at under the sea.... Density of water and form cause that they seem without gravity and until controlled by the mass of the water... We are going to rotate the gravity... upwards and to obtain... that these are floating... Simulated



It is a good beginning but it’s not the end... we would have to create the sensation of the mass of water affecting an anemones, in addition to produce the undulations.

For this the first step is... to animate the gravity.... In the two of its axes x and y.... important detail is that the animation of this gravity must always take place with a type of inclination, since the sea currents do not change in a while of direction of another one... and what we are reproducing is a short taking of the ocean....

For it we go to Node and on the track of x and click right button and we created key frames....at Time frame 0.




Go to frame 120.... And create both keyframes.. for x and.... It goes We animated X 85 degrees frame 0 and returns X -30 in frame 120 and  85 degrees frame AT frame 200 again.

Animated Y to 45 degrees frame 0 and returns Y -10 degrees frame 120 and  Y 45 degrees AT frame 200 again.

Simulated.


We have to create loop of the animation and for this we open the Curves Editor... in Node position x... click right button open Curves Editor....that we are going to visualize the curve...





 

 
 
 
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