After having collected some pictures of the famous actress Angelina Jolie, I decided to use some of them for giving life to my homonymous creation Angelina Jolie. Before starting the phase of modeling it was important to take a moment to observe properly the features of this beautiful actress, above all of her cheekbones which are very particular and pronounced.
Starting from the two references, front and lateral view, I modeled the lowpoly face, imported into ZBrush and increased the subdivision level by 2 steps.
Then, I could concentrate on adding details to critical areas of morphology like mouth, nose, bowed eyebrows, eyes and ears.
During the working process, I pay attention to maintain a clean and morphologically correct mesh and to avoid disharmony, in order to permit an efficient modeling in ZBrush without too many difficulties.
I added loops only on the more important areas, to have a more manageable mesh for the modeling.
As you can see, I added only one additional iteration, obtaining a density which satisfied me. I obtained the bump map from the diffusion texture.
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