Graphics and Animation Portal  
 
 


Making of the Angelina Jolie by Antonio Bonora  alias Lumacone10, Italy


Having completed the model, I imported it in 3ds max, where I rigged the head and neck to pose the subject with a simple rotation of the head. In the end,  I've put the camera and chosen a typically portrait view, I added a leather string in order  to render the idea that the woman is wearing a dress.




pose

For the shading, I was inspired by various tutorials I had found on the web. I also studied how the various slots work in order to obtain a realistic skin. Here are my sss fast skin settings:

SSS settings

shader

 

Page 1 | Page 2 | Page 3
 

 
 
  Copyright © 2005-2009. All Rights Reserved