Having completed the model, I imported it in 3ds max, where I rigged the head and neck to pose the subject with a simple rotation of the head.
In the end, I've put the camera and chosen a typically portrait view, I added a leather string in order to render the idea that the woman is wearing a dress.
For the shading, I was inspired by various tutorials I had found on the web. I also studied how the various slots work in order to obtain a realistic skin.
Here are my sss fast skin settings:

|
|
|