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Making of the Angelina Jolie by Antonio Bonora  alias Lumacone10, Italy


For the illumination I considered various photographical techniques, and put the primary light between camera  and  subject (45°), slightly moved to her righter side. Then, I added two backlights to emphasize the silhouette of the face and to obtain more depth for the  final image. Finally, I added a fill light to compensate the dark areas.

lighting

For the final render I decided to use Mental Ray as my render engine, already integrated in 3ds max and using only final gathering and not the global illumination. In the settings of the FG, I used 0 bounces to obtain a low render time, compared to the SSS fast skin  complexity.

Final Gather settings

So, I rendered a beauty pass of the scene. I created a composition in Photoshop that permitted making last substantial changes to the final image. As background I added an image of a curtain that I had turned black before. I made the hair with the Hair and Fur modifier, and rendered it separately. So, I composed the hair  and the beauty pass with Photoshop to obtain the final image.


Hope you like this image and thanks a lot for reading this overview of the image. If you have any queries then don’t hesitate to ask.


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angelina jolie

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